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Stat the A-Team
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3412864" data-attributes="member: 710"><p>The A-Team seems very close to a regular RPG adventuring party.</p><p>Each team-member has a primary role in the team, and without him, the team would be very weak. And alone, each team member won't last long...</p><p> Mr.T's aversion against flying is also a good example for a character flaw that a player would take to get some mechanical advantages (maybe in exchange for a higher strength?). The way the A-Team handles it is pretty close to how any adventuring party would do it. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Even the hit point mechanis (but not the massive damage threshold mechanics) seem to apply i the A-Team - or did you ever see someone suffering deadly hits from all the bullets in the air? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3412864, member: 710"] The A-Team seems very close to a regular RPG adventuring party. Each team-member has a primary role in the team, and without him, the team would be very weak. And alone, each team member won't last long... Mr.T's aversion against flying is also a good example for a character flaw that a player would take to get some mechanical advantages (maybe in exchange for a higher strength?). The way the A-Team handles it is pretty close to how any adventuring party would do it. :) Even the hit point mechanis (but not the massive damage threshold mechanics) seem to apply i the A-Team - or did you ever see someone suffering deadly hits from all the bullets in the air? :) [/QUOTE]
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