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Stat this up # 1
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<blockquote data-quote="Cleon" data-source="post: 6081441" data-attributes="member: 57383"><p>Methinks the problem might be you're suggestion looked like a single target attack, and those don't work on Swarms (since killing a single bug among thousands makes no real difference).</p><p></p><p>I was thinking it'd be an area effect attack, probably a burst from the Myconid. Although we could make it a ranged burst. Something like a "puffball" that can be projected 40 ft., then explodes in a 10 ft. burst?</p><p></p><p>That'd solve the "deadlier against swarms" problems as AoE attacks do double damage against swarms if I remember the rules rightly.</p><p></p><p>Hmm... maybe we could kill two vermin with one special attack and make the "Venom Quills" an exploding pesticide bomb?</p><p></p><p>Nah, I like the poison version better, 'though we could make them more effective against Vermin.</p><p></p><p>How's this:</p><p></p><p><strong>Spores (Su)</strong></p><p><em>Pesticide:</em> As a standard action, a shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. burst. All creatures within the burst must succeed at a DC X Fortitude save or be nauseated for 1 round (<span style="color: #FF0000">?</span>) and then sickened for 1d4 rounds (<span style="color: #FF0000">?</span>). These spores do 3d6 damage (<span style="color: #FF0000">?</span>) to any Vermin within the burst, or 6d6 to any swarm of Vermin. The damage is halved if the Vermin succeed at the Fortitude save.</p><p></p><p><strong>Quills</strong></p><p><em>Venom:</em> A venom quill does normal shortspear damage and transmits a nasty poison (injury, DC X Fortitude save, initial and secondary damage 1d3 Con, or 1d6 Con if the target is a Vermin). This venom is supernaturally fast, so the secondary damage takes effect after 1 round, not the 1 minute delay of normal poison.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6081441, member: 57383"] Methinks the problem might be you're suggestion looked like a single target attack, and those don't work on Swarms (since killing a single bug among thousands makes no real difference). I was thinking it'd be an area effect attack, probably a burst from the Myconid. Although we could make it a ranged burst. Something like a "puffball" that can be projected 40 ft., then explodes in a 10 ft. burst? That'd solve the "deadlier against swarms" problems as AoE attacks do double damage against swarms if I remember the rules rightly. Hmm... maybe we could kill two vermin with one special attack and make the "Venom Quills" an exploding pesticide bomb? Nah, I like the poison version better, 'though we could make them more effective against Vermin. How's this: [B]Spores (Su)[/B] [I]Pesticide:[/I] As a standard action, a shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. burst. All creatures within the burst must succeed at a DC X Fortitude save or be nauseated for 1 round ([COLOR="#FF0000"]?[/COLOR]) and then sickened for 1d4 rounds ([COLOR="#FF0000"]?[/COLOR]). These spores do 3d6 damage ([COLOR="#FF0000"]?[/COLOR]) to any Vermin within the burst, or 6d6 to any swarm of Vermin. The damage is halved if the Vermin succeed at the Fortitude save. [B]Quills[/B] [I]Venom:[/I] A venom quill does normal shortspear damage and transmits a nasty poison (injury, DC X Fortitude save, initial and secondary damage 1d3 Con, or 1d6 Con if the target is a Vermin). This venom is supernaturally fast, so the secondary damage takes effect after 1 round, not the 1 minute delay of normal poison. [/QUOTE]
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