Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stat this up # 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6127315" data-attributes="member: 57383"><p>Fine!</p><p></p><p>Revising proposal:</p><p></p><p><strong>Spores (Su):</strong> A gorri shroomling can produce the following types of spores in addition to the spore types available to an Urdin shroomling.</p><p></p><p><em>Battle Powder:</em> A gorri shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. radius spread. All shroomlings within the spread are imbued with strength and skill in combat for a duration of 1d6 rounds plus the gorri's Charisma bonus. Their base attack bonus becomes equal to their Hit Dice (which may give them additional attacks) and they gain a +4 enhancement bonus to Strength.</p><p></p><p><em>Fighting Fungus:</em> A gorri shroomling can spit a ray of spores with a 40 ft. range. If this ray hits a mass of lifeless organic material weighing at least 200 pounds (such as a forest floor rich in humus, a dead tree trunk, or a Medium sized humanoid corpse) the spores instantly germinate and a strange multi-armed fungus grows from the material within 1d3 rounds. this fungus has the statistics of a violet fungus except it lacks a poison special attack. The fighting fungus behaves like a creature summoned with a <em>summon nature's ally</em> spell, attacking the gorri's opponents to the best of its ability. The gorri can use <em>speak with plants</em> to communicate with the creature and direct it not to attack, to attack particular enemies, or to perform other actions. A fighting fungus decomposes to harmless pulp 1d10+10 rounds after it appears.</p><p></p><p>And for the "Super Magic Mushrooms" and "Creation Spores".</p><p></p><p><em>Marvel Mushroom:</em> A gorri shroomling can produce spores that cause a single mushroom to sprout from an area of rich soil within 5 ft. This mushroom heals and invigorates whoever eats it, with effect combining a <em>cure light wounds</em> and a <em>lesser restoration</em> spell (caster level 6th). In addition, it provides 1d3 days worth of nourishment for a Medium creature. A creature cannot only benefit from the effects of eating a single Marvel Mushroom each day.</p><p></p><p><em>Fungal Creation:</em> As a full round action, a gorri shroomling can spray a complex pattern of spores that grow into a building or object made of dense fungus material. The spores must have sufficient organic material (dead wood, rich loam, corpses, et cetera) to transform into whatever the gorri is trying to create. A fungal building requires roughly 200 pounds of raw material per 5 ft. square of construction.</p><p></p><p> Used for <em>building</em>, the gorri can erect a toadstool- or puffball-like hut up to 10 ft. in diameter and 5 ft. tall; a tower 5 ft. in diameter and 10 ft. tall, a ledge or wall up to 40 ft. long and 5 ft. wide or tall, a bridge 5 ft. wide spanning a gap up to 20 ft., or any other construction of similar size. The walls and floor of such fungal constructions are as tough as thin, soft wood (hardness 5, Break DC 13, 10 hit points per 5 ft. section). The building can include doors, windows, shutters, gates and the like, but these are part of a whole construction, joined to it by fleshy fungal hinges. The construction must be rooted in soil, and crumbles to powder within an hour if it is uprooted. as will any part cut away from the whole.</p><p></p><p> Used for <em>manufacture</em>, the gorri can create nonmagical objects of nonliving fungal matter with the physical properties of wood. The gorri can manufacture objects up to 300 pounds in weight or 12 cubic feet in volume. It can manufacture multiple objects (up to 50), but they must be identical. Fungal creation can create complex shapes, but nothing with any moving parts. It can not create "fungal armour" and the only weapons it can manufacture are clubs, staves, darts, javelins, and spears. In other respects, this ability is equivalent to a <em>minor creation</em> spell (caster level 12th).</p><p></p><p> A gorri's fungal creations normally last for 1d4+12 days before they crumble to powder. However, a shroomling can spray <em>Magic Mushroom</em>, <em>Marvel Mushroom</em> or <em>Fungal Creation</em> spores on an existing fungal creation to grants it a duration of 1d4 days plus the spores' caster level. The durations do not stack. (i.e. if a creation has 4 days of duration left, the dose of mystic mushroom spores must roll 5+ on the d4+CL check to increase the duration of the fungal creation). If a shroomling uses mystic spores to extend the life of a fungal creation the spores do not create their normal effects (i.e. <em>Magic Mushrooms</em> spores do not also sprout healing mushrooms).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6127315, member: 57383"] Fine! Revising proposal: [B]Spores (Su):[/B] A gorri shroomling can produce the following types of spores in addition to the spore types available to an Urdin shroomling. [I]Battle Powder:[/I] A gorri shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. radius spread. All shroomlings within the spread are imbued with strength and skill in combat for a duration of 1d6 rounds plus the gorri's Charisma bonus. Their base attack bonus becomes equal to their Hit Dice (which may give them additional attacks) and they gain a +4 enhancement bonus to Strength. [I]Fighting Fungus:[/I] A gorri shroomling can spit a ray of spores with a 40 ft. range. If this ray hits a mass of lifeless organic material weighing at least 200 pounds (such as a forest floor rich in humus, a dead tree trunk, or a Medium sized humanoid corpse) the spores instantly germinate and a strange multi-armed fungus grows from the material within 1d3 rounds. this fungus has the statistics of a violet fungus except it lacks a poison special attack. The fighting fungus behaves like a creature summoned with a [I]summon nature's ally[/I] spell, attacking the gorri's opponents to the best of its ability. The gorri can use [I]speak with plants[/I] to communicate with the creature and direct it not to attack, to attack particular enemies, or to perform other actions. A fighting fungus decomposes to harmless pulp 1d10+10 rounds after it appears. And for the "Super Magic Mushrooms" and "Creation Spores". [I]Marvel Mushroom:[/I] A gorri shroomling can produce spores that cause a single mushroom to sprout from an area of rich soil within 5 ft. This mushroom heals and invigorates whoever eats it, with effect combining a [I]cure light wounds[/I] and a [I]lesser restoration[/I] spell (caster level 6th). In addition, it provides 1d3 days worth of nourishment for a Medium creature. A creature cannot only benefit from the effects of eating a single Marvel Mushroom each day. [I]Fungal Creation:[/I] As a full round action, a gorri shroomling can spray a complex pattern of spores that grow into a building or object made of dense fungus material. The spores must have sufficient organic material (dead wood, rich loam, corpses, et cetera) to transform into whatever the gorri is trying to create. A fungal building requires roughly 200 pounds of raw material per 5 ft. square of construction. Used for [I]building[/I], the gorri can erect a toadstool- or puffball-like hut up to 10 ft. in diameter and 5 ft. tall; a tower 5 ft. in diameter and 10 ft. tall, a ledge or wall up to 40 ft. long and 5 ft. wide or tall, a bridge 5 ft. wide spanning a gap up to 20 ft., or any other construction of similar size. The walls and floor of such fungal constructions are as tough as thin, soft wood (hardness 5, Break DC 13, 10 hit points per 5 ft. section). The building can include doors, windows, shutters, gates and the like, but these are part of a whole construction, joined to it by fleshy fungal hinges. The construction must be rooted in soil, and crumbles to powder within an hour if it is uprooted. as will any part cut away from the whole. Used for [I]manufacture[/I], the gorri can create nonmagical objects of nonliving fungal matter with the physical properties of wood. The gorri can manufacture objects up to 300 pounds in weight or 12 cubic feet in volume. It can manufacture multiple objects (up to 50), but they must be identical. Fungal creation can create complex shapes, but nothing with any moving parts. It can not create "fungal armour" and the only weapons it can manufacture are clubs, staves, darts, javelins, and spears. In other respects, this ability is equivalent to a [I]minor creation[/I] spell (caster level 12th). A gorri's fungal creations normally last for 1d4+12 days before they crumble to powder. However, a shroomling can spray [I]Magic Mushroom[/I], [I]Marvel Mushroom[/I] or [I]Fungal Creation[/I] spores on an existing fungal creation to grants it a duration of 1d4 days plus the spores' caster level. The durations do not stack. (i.e. if a creation has 4 days of duration left, the dose of mystic mushroom spores must roll 5+ on the d4+CL check to increase the duration of the fungal creation). If a shroomling uses mystic spores to extend the life of a fungal creation the spores do not create their normal effects (i.e. [I]Magic Mushrooms[/I] spores do not also sprout healing mushrooms). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stat this up # 1
Top