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Stat this up # 1
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<blockquote data-quote="Cleon" data-source="post: 6128886" data-attributes="member: 57383"><p>It'd seem a bit funny to me to have it only act like <em>cure light wounds</em> against undead when used at range.</p><p></p><p>Hmm, we could make it a more generic "Healing" spores, e.g.:</p><p></p><p><em>Healing:</em> A gorri shroomling can produce spores with magical healing properties, duplicating the effects of any one of the following: <em>SPELL LIST</em>. The healing spores have the same effect as a conjuration (healing) cleric spell of caster level 6th, but require no spell components, and their save DC (were applicable) is Charisma-based. The gorri can deliver these healing spores as a X ft. range ray or use them to create a "healing mushroom" that functions identically to a potion containing the healing spell. If the gorri creates a healing mushroom it must pay XPs equal to the normal XP cost of the potion.</p><p></p><p>For the "SPELL LIST", my first thought was basing it on the druid's conjuration (healing) spells up to 3rd level: <em>cure light wounds</em>, <em>cure minor wounds</em>, <em>cure moderate wounds</em>, <em>delay poison</em>, <em>lesser restoration</em>, <em>neutralize poison</em>, <em>remove disease</em>.</p><p></p><p>Although I did fancy including some of the conjuration (healing) spells a cleric can cast: <em>cure light wounds</em>, <em>cure minor wounds</em>, <em>cure moderate wounds</em>, <em>cure serious wounds</em>, <em>delay poison</em>, <em>lesser restoration</em>, <em>neutralize poison</em>, <em>remove blindness/deafness</em>, <em>remove disease</em>, <em>remove paralysis</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6128886, member: 57383"] It'd seem a bit funny to me to have it only act like [I]cure light wounds[/I] against undead when used at range. Hmm, we could make it a more generic "Healing" spores, e.g.: [I]Healing:[/I] A gorri shroomling can produce spores with magical healing properties, duplicating the effects of any one of the following: [I]SPELL LIST[/I]. The healing spores have the same effect as a conjuration (healing) cleric spell of caster level 6th, but require no spell components, and their save DC (were applicable) is Charisma-based. The gorri can deliver these healing spores as a X ft. range ray or use them to create a "healing mushroom" that functions identically to a potion containing the healing spell. If the gorri creates a healing mushroom it must pay XPs equal to the normal XP cost of the potion. For the "SPELL LIST", my first thought was basing it on the druid's conjuration (healing) spells up to 3rd level: [I]cure light wounds[/I], [I]cure minor wounds[/I], [I]cure moderate wounds[/I], [I]delay poison[/I], [I]lesser restoration[/I], [I]neutralize poison[/I], [I]remove disease[/I]. Although I did fancy including some of the conjuration (healing) spells a cleric can cast: [I]cure light wounds[/I], [I]cure minor wounds[/I], [I]cure moderate wounds[/I], [I]cure serious wounds[/I], [I]delay poison[/I], [I]lesser restoration[/I], [I]neutralize poison[/I], [I]remove blindness/deafness[/I], [I]remove disease[/I], [I]remove paralysis[/I]. [/QUOTE]
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