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Stat this up # 2
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<blockquote data-quote="Cleon" data-source="post: 6199460" data-attributes="member: 57383"><p>I've put the following in the Working Draft as rough drafts for the two special abilities we've thought of so far:</p><p></p><p><strong>Burn (Ex):</strong> A foxdragon's tail attack deals bludgeoning damage plus fire damage from the creature's fiery tail. Those hit by a foxdragon's tail attack also must succeed on a DC X Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based. </p><p></p><p><strong>Heat Haze (Ex):</strong> A foxdragon can heat the air surrounding it to bend and blur light, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 20% miss chance unless the attacker can locate the beast by some means other than sight. A <em>see invisibility</em> spell does not counteract this effect, but a <em>true seeing</em> allows the user to see the foxdragon's position.</p><p></p><p>We've got a couple of important questions to settle next.</p><p></p><p>How many Hit Dice do we give it? I'm thinking 2 Hit Dice like a Pseudodragon rather than 1 HD like a Fox.</p><p></p><p>Land speed 40 ft. like a Fox, plus fly 60 ft. (good) like a Pseudodragon? I reckon this thing ought to have supernatural flight - that's a common ability for "Oriental" type D&D dragons.</p><p></p><p>What damage for the bite and tail. 1d4 for the bite (like a Fox) and 1d3 for the tail (like a Pseudodragon's sting) plus either 1d4 fire (like a Small Fire Elemental) or 1d3 fire (the "next size down" from a Small Fire Elemental's damage)?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6199460, member: 57383"] I've put the following in the Working Draft as rough drafts for the two special abilities we've thought of so far: [B]Burn (Ex):[/B] A foxdragon's tail attack deals bludgeoning damage plus fire damage from the creature's fiery tail. Those hit by a foxdragon's tail attack also must succeed on a DC X Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based. [B]Heat Haze (Ex):[/B] A foxdragon can heat the air surrounding it to bend and blur light, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 20% miss chance unless the attacker can locate the beast by some means other than sight. A [I]see invisibility[/I] spell does not counteract this effect, but a [I]true seeing[/I] allows the user to see the foxdragon's position. We've got a couple of important questions to settle next. How many Hit Dice do we give it? I'm thinking 2 Hit Dice like a Pseudodragon rather than 1 HD like a Fox. Land speed 40 ft. like a Fox, plus fly 60 ft. (good) like a Pseudodragon? I reckon this thing ought to have supernatural flight - that's a common ability for "Oriental" type D&D dragons. What damage for the bite and tail. 1d4 for the bite (like a Fox) and 1d3 for the tail (like a Pseudodragon's sting) plus either 1d4 fire (like a Small Fire Elemental) or 1d3 fire (the "next size down" from a Small Fire Elemental's damage)? [/QUOTE]
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