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Statblock Fixes for WotBS?
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<blockquote data-quote="Rugult" data-source="post: 4120591" data-attributes="member: 53273"><p>Hello Solir. I would just like to post some reply comments to Annihilation. Not meant to be a 'jerk reply' but I figure I'd show my side of the coin as well.</p><p></p><p>Personally I think this is one of the most 'broken' encounters in the entire adventure series. I understand it's meant to end the campaign, but the way he's stated out, as a DM I would likely have to play him like a drooling moron to avoid a complete TPK. Here are some reasons why...</p><p></p><p>----------</p><p></p><p>1. Without criticals this dragon is capable of dishing out 67 to 138 points of physical damage a round, not counting Negative Levels, Awesome Blow, & Evil Clones. His Attack bonus is enough on all his attacks that he will likely only miss on a 1.</p><p></p><p>2. He is immune to spells until charged. Normal epic campaigns I have run tend to have magical casters 'get the drop' in the first round with massive spells... in this case they won't even come halfway to cracking the Dragon's shell (and deal no damage).</p><p></p><p>3. His base DR is 20/epic. This means that the Torch of the Burning Sky, the artifact that the entire campaign is based around, CANNOT hurt him. At this point (even if it is the last adventure) there is a VERY small chance players will have magic items of that power unless their DM is feeling very generous.</p><p></p><p>4. Lets talk clones and greater awesome blow. Assuming all attacks hit a target (and they most likely will) the following steps would occur...</p><p></p><p>-Dragon takes a bite attack.</p><p></p><p>-Dragon takes first claw attack bestowing a negative level.</p><p></p><p>-Dragon takes second claw attack, sends player flying back 30ft knocking them prone and creating an evil clone beside them and depending on how a DM calls this clone is effectively 1 level higher.</p><p></p><p>-Dragon Attacks prone character with his bite attack casting greater dispel.</p><p></p><p>-Player spends action getting up provoking attacks of opportunity from both the dragon and the evil clone.</p><p></p><p>5. Islands. I've done some basic math in my head on this... baring 20's no player in my group can avoid a hurled island. A guaranteed 20d6 points of damage a round is rather lethal... especially when it's 50ft across.</p><p></p><p>6. The time it will take the party to kill Annihilation will be dependant if they are able to acquire the Mime Materia, and if they've bred the necessary black chocobo to acquire Knights of the Round.</p><p></p><p>----------</p><p></p><p>You might consider me a bit harsh, and you might be right. Thus far I have considered Adventure 10 to be the least strong of the adventures, so that might influence my thought process here.</p><p></p><p>I suppose one thing I have to say, is that up to this encounter everything I've seen is reasonable for a party to fight without too many handicaps. Some of the enjoyment my party gets from this adventure series is playing through some really tough encounters where both the party and I (the DM) are at the top of our game, exhausting all options to win combat. I don't see that with Annihilation... infact his name says it all! :-D</p></blockquote><p></p>
[QUOTE="Rugult, post: 4120591, member: 53273"] Hello Solir. I would just like to post some reply comments to Annihilation. Not meant to be a 'jerk reply' but I figure I'd show my side of the coin as well. Personally I think this is one of the most 'broken' encounters in the entire adventure series. I understand it's meant to end the campaign, but the way he's stated out, as a DM I would likely have to play him like a drooling moron to avoid a complete TPK. Here are some reasons why... ---------- 1. Without criticals this dragon is capable of dishing out 67 to 138 points of physical damage a round, not counting Negative Levels, Awesome Blow, & Evil Clones. His Attack bonus is enough on all his attacks that he will likely only miss on a 1. 2. He is immune to spells until charged. Normal epic campaigns I have run tend to have magical casters 'get the drop' in the first round with massive spells... in this case they won't even come halfway to cracking the Dragon's shell (and deal no damage). 3. His base DR is 20/epic. This means that the Torch of the Burning Sky, the artifact that the entire campaign is based around, CANNOT hurt him. At this point (even if it is the last adventure) there is a VERY small chance players will have magic items of that power unless their DM is feeling very generous. 4. Lets talk clones and greater awesome blow. Assuming all attacks hit a target (and they most likely will) the following steps would occur... -Dragon takes a bite attack. -Dragon takes first claw attack bestowing a negative level. -Dragon takes second claw attack, sends player flying back 30ft knocking them prone and creating an evil clone beside them and depending on how a DM calls this clone is effectively 1 level higher. -Dragon Attacks prone character with his bite attack casting greater dispel. -Player spends action getting up provoking attacks of opportunity from both the dragon and the evil clone. 5. Islands. I've done some basic math in my head on this... baring 20's no player in my group can avoid a hurled island. A guaranteed 20d6 points of damage a round is rather lethal... especially when it's 50ft across. 6. The time it will take the party to kill Annihilation will be dependant if they are able to acquire the Mime Materia, and if they've bred the necessary black chocobo to acquire Knights of the Round. ---------- You might consider me a bit harsh, and you might be right. Thus far I have considered Adventure 10 to be the least strong of the adventures, so that might influence my thought process here. I suppose one thing I have to say, is that up to this encounter everything I've seen is reasonable for a party to fight without too many handicaps. Some of the enjoyment my party gets from this adventure series is playing through some really tough encounters where both the party and I (the DM) are at the top of our game, exhausting all options to win combat. I don't see that with Annihilation... infact his name says it all! :-D [/QUOTE]
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