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Statblocks vs adventures: Where's the balance?
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<blockquote data-quote="wrecan" data-source="post: 5628725" data-attributes="member: 64825"><p>I like the layout of the 4e statblock. I do sometimes miss the AD&D statlines for simple creatures, but do you remember what happens if the creature has spells? Here's a statblock for the Queen from the 1e adventure <a href="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x8" target="_blank"><strong>Dungeonland</strong></a> (which I chose because it's downloadable free with the Wizards website)</p><p></p><p style="margin-left: 20px">The Queen of Courland (Human Cleric: S 14. I 10, W 18, D 18, C</p> <p style="margin-left: 20px">16, Ch 17; AC -3 [<strong>+2 plate mail</strong>, dexterity bonus]; MV 12”; L 13;</p> <p style="margin-left: 20px">hp 70; #AT 1; D <strong>rod of smiting</strong> [d8 +3, triple damage and 1</p> <p style="margin-left: 20px">charge burned when a “20” is rolled]; SA spells; SD 25% magic</p> <p style="margin-left: 20px">resistance).</p> <p style="margin-left: 20px">The Queen is not too bright, and she tends to be forgetful. Her</p> <p style="margin-left: 20px">short attention span can be used to advantage. If a combat is in</p> <p style="margin-left: 20px">process, she will wade in with the flowerheaded rod, or cast</p> <p style="margin-left: 20px">one or more spells, as she deems best. If her life is seriously</p> <p style="margin-left: 20px">threatened, she will immediately retire to the palace. If, on the</p> <p style="margin-left: 20px">other hand, there is no fighting, the Queen will greet the party</p> <p style="margin-left: 20px">royally, act as if they were expected, and command them to</p> <p style="margin-left: 20px">play croquet. Her spells:</p> <p style="margin-left: 20px"><strong>First level: command (x3), cure light wounds (x4), sanctuary</strong></p> <p style="margin-left: 20px"><strong>Second level: hold person (x5), resist fire, silence 15' radius</strong></p> <p style="margin-left: 20px"><strong>Third level: continual darkness (x2), dispel magic (x4), prayer</strong></p> <p style="margin-left: 20px"><strong>Fourth level: cure serious wounds (x2), neutralize poison</strong></p> <p style="margin-left: 20px"><strong>(x2), sticks to snakes</strong></p> <p style="margin-left: 20px"><strong>Fifth level: flame strike</strong></p> <p style="margin-left: 20px"><strong>Sixth level: blade barrier</strong></p> <p style="margin-left: 20px"></p><p>Not only is it long, it's broken up with descriptive text before the spell list and you still have to look up each spell to see what it does!</p><p></p><p>The benefit of 1e and 2e statblocks was they didn't take up much space, but I don't care too much about that. I do prefer monster statblocks to take up no more than a column of a three-column landscape page, and most standard monsters will do that in 4e.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5628725, member: 64825"] I like the layout of the 4e statblock. I do sometimes miss the AD&D statlines for simple creatures, but do you remember what happens if the creature has spells? Here's a statblock for the Queen from the 1e adventure [URL="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x8"][B]Dungeonland[/B][/URL] (which I chose because it's downloadable free with the Wizards website) [INDENT]The Queen of Courland (Human Cleric: S 14. I 10, W 18, D 18, C 16, Ch 17; AC -3 [[B]+2 plate mail[/B], dexterity bonus]; MV 12”; L 13; hp 70; #AT 1; D [B]rod of smiting[/B] [d8 +3, triple damage and 1 charge burned when a “20” is rolled]; SA spells; SD 25% magic resistance). The Queen is not too bright, and she tends to be forgetful. Her short attention span can be used to advantage. If a combat is in process, she will wade in with the flowerheaded rod, or cast one or more spells, as she deems best. If her life is seriously threatened, she will immediately retire to the palace. If, on the other hand, there is no fighting, the Queen will greet the party royally, act as if they were expected, and command them to play croquet. Her spells: [B]First level: command (x3), cure light wounds (x4), sanctuary Second level: hold person (x5), resist fire, silence 15' radius Third level: continual darkness (x2), dispel magic (x4), prayer Fourth level: cure serious wounds (x2), neutralize poison (x2), sticks to snakes Fifth level: flame strike Sixth level: blade barrier[/B] [/INDENT]Not only is it long, it's broken up with descriptive text before the spell list and you still have to look up each spell to see what it does! The benefit of 1e and 2e statblocks was they didn't take up much space, but I don't care too much about that. I do prefer monster statblocks to take up no more than a column of a three-column landscape page, and most standard monsters will do that in 4e. [/QUOTE]
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