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General Tabletop Discussion
*TTRPGs General
Statblocks vs adventures: Where's the balance?
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<blockquote data-quote="MerricB" data-source="post: 5629468" data-attributes="member: 3586"><p>Whenever an adventure wants me to refer to the Monster Manual, I want to scream these days. As few official 4e adventures do, I'm mostly okay. Why is that? Because it's page flipping, and - often - they'll refer to two stat blocks in very different parts of the book. Having to flip between "Zombie" and "Orc" all the time in one encounter isn't that enjoyable.</p><p></p><p>(Mind you, having the DDi available makes for wonderful reference, though I prefer to avoid using a computer when DMing a printed adventure if I can manage it.)</p><p></p><p>Having the statblocks in the appendix sometimes works. However, we're still talking about the problems of space: every long statblock eats up the available page count of the product, reducing the space that can be used for the actual adventure.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5629468, member: 3586"] Whenever an adventure wants me to refer to the Monster Manual, I want to scream these days. As few official 4e adventures do, I'm mostly okay. Why is that? Because it's page flipping, and - often - they'll refer to two stat blocks in very different parts of the book. Having to flip between "Zombie" and "Orc" all the time in one encounter isn't that enjoyable. (Mind you, having the DDi available makes for wonderful reference, though I prefer to avoid using a computer when DMing a printed adventure if I can manage it.) Having the statblocks in the appendix sometimes works. However, we're still talking about the problems of space: every long statblock eats up the available page count of the product, reducing the space that can be used for the actual adventure. Cheers! [/QUOTE]
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Statblocks vs adventures: Where's the balance?
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