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General Tabletop Discussion
*TTRPGs General
Statblocks vs adventures: Where's the balance?
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<blockquote data-quote="Spatula" data-source="post: 5630320" data-attributes="member: 2198"><p>Well, in AD&D at least, didn't the monsters had six separate saving throws instead of three? From what I remember they saved as fighters.</p><p></p><p>Personally I'm not a fan of table lookups (screen or no screen); I want my monster info in one easily-understandable place. Any time I have to look somewhere else, whether it's a screen or another page, is a distraction. 4e generally excels at this, IMO. For brief statblocks, I like how C&C handles them: every monster gets a simple +HD save bonus, with a possible +5 to all physical and/or all mental saves. Also a simple +HD attack bonus.</p><p></p><p>I agree with the previous posters on the horrors of 3e statblocks. Too much info crammed into too much single-spaced text. When I typed up my own I would bold each header so that I could find stuff easier, but that's only a partial solution. And then there's still the spells... ugh! What's the DC? (later statblocks from WotC fixed this problem at least) vs what save? What effect does it have at the monster's caster level? Is the duration in rounds? How does it modify the monster's stats? Its allies stats?</p><p></p><p>While monsters with spells were always a potential problem, it was less of one in AD&D. Very few spells had scaling effects that weren't 1 die/level, and very few affected combat stats.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5630320, member: 2198"] Well, in AD&D at least, didn't the monsters had six separate saving throws instead of three? From what I remember they saved as fighters. Personally I'm not a fan of table lookups (screen or no screen); I want my monster info in one easily-understandable place. Any time I have to look somewhere else, whether it's a screen or another page, is a distraction. 4e generally excels at this, IMO. For brief statblocks, I like how C&C handles them: every monster gets a simple +HD save bonus, with a possible +5 to all physical and/or all mental saves. Also a simple +HD attack bonus. I agree with the previous posters on the horrors of 3e statblocks. Too much info crammed into too much single-spaced text. When I typed up my own I would bold each header so that I could find stuff easier, but that's only a partial solution. And then there's still the spells... ugh! What's the DC? (later statblocks from WotC fixed this problem at least) vs what save? What effect does it have at the monster's caster level? Is the duration in rounds? How does it modify the monster's stats? Its allies stats? While monsters with spells were always a potential problem, it was less of one in AD&D. Very few spells had scaling effects that weren't 1 die/level, and very few affected combat stats. [/QUOTE]
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Statblocks vs adventures: Where's the balance?
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