Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
State of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6784710" data-attributes="member: 996"><p>Technically, it's not that new. Sure, in 2e you needed a spell (Sense Shifting) to re-skin magic, and nothing else was really up for grabs that way, but even in 1e there were some weapons that would stand in for eachother (the scimitar also included saber & tulwar - stuff like that). In 3.x it was official that you could describe your character how you liked - so race and gear could be re-fluffed all you wanted. 4e took that to 'powers' (spells, maneuvers, magic items &c), as well - fluff & crunch were virtually independent of eachother, as long as you didn't change a mechanical keyword (so you couldn't change a spell into a maneuver, for instance). </p><p>5e's actually back-peddled from that level of re-fluffing, FWIW, there's more places in the rules where fluff and crunch are 'entangled' with eachother. But you can still do it, even as a player, and the DM has unlimited license to mess with the crunch, as well (also not new, but not something that had not been much encouraged in the prior two editions).</p><p></p><p>And the DM, of course - ultimately, how 'balanced' the game is, in play, is on his shoulders. </p><p></p><p>Yes. Stability is a perk of slow releases and lower investment. Maybe slowing the rate of contraction. Growth generally requires riskier bets. DDI was risky, high-cost bid to grow the hobby, it crashed & burned. Encounters was a bid to grow the hobby, it didn't do so badly, and it hasn't been abandoned by AL, though it doesn't get the material support it used to. Besides, the only folks who are going to be gunshy about buying the next ed because the last few rolled so often or bloated so fast are established fans. New ones should be blissfully unaware of those issues.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6784710, member: 996"] Technically, it's not that new. Sure, in 2e you needed a spell (Sense Shifting) to re-skin magic, and nothing else was really up for grabs that way, but even in 1e there were some weapons that would stand in for eachother (the scimitar also included saber & tulwar - stuff like that). In 3.x it was official that you could describe your character how you liked - so race and gear could be re-fluffed all you wanted. 4e took that to 'powers' (spells, maneuvers, magic items &c), as well - fluff & crunch were virtually independent of eachother, as long as you didn't change a mechanical keyword (so you couldn't change a spell into a maneuver, for instance). 5e's actually back-peddled from that level of re-fluffing, FWIW, there's more places in the rules where fluff and crunch are 'entangled' with eachother. But you can still do it, even as a player, and the DM has unlimited license to mess with the crunch, as well (also not new, but not something that had not been much encouraged in the prior two editions). And the DM, of course - ultimately, how 'balanced' the game is, in play, is on his shoulders. Yes. Stability is a perk of slow releases and lower investment. Maybe slowing the rate of contraction. Growth generally requires riskier bets. DDI was risky, high-cost bid to grow the hobby, it crashed & burned. Encounters was a bid to grow the hobby, it didn't do so badly, and it hasn't been abandoned by AL, though it doesn't get the material support it used to. Besides, the only folks who are going to be gunshy about buying the next ed because the last few rolled so often or bloated so fast are established fans. New ones should be blissfully unaware of those issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
State of D&D
Top