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<blockquote data-quote="Tony Vargas" data-source="post: 6785733" data-attributes="member: 996"><p>So, what you're saying is that the 5e 'inclusiveness' (the whole "D&D for everyone who ever loved D&D" and 'we have to roll out a new edition to support more playstyles') and DM-Empowerment mandates <em>preclude good design</em>, entirely. </p><p></p><p>While it is true that D&D has always been the broadest-appeal RPG, and maybe it's never even arguably been the 'best' RPG by any objective measure of design quality, I don't think I'm convinced that there's a causal link between 'broad appeal' and poor quality. That's just inverting the old appeal to popularity: an appeal to elitism.</p><p></p><p>The idea is to drive traffic to the stores and make game-play visible. Obviously, increased traffic helps the stores make sales, even if they're not selling the modules (or have much else WotC-branded on the shelf - at our FLGS, for instance, there's a lot more shelf space devoted to Paizo offerigns than D&D, but a lot of the former, like flip mats & minis, are bought by people there to play D&D), because those players are likely to buy something while they're there. But, it also helps the game because people can see what the play experience is like, and some might actually be drawn in by it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6785733, member: 996"] So, what you're saying is that the 5e 'inclusiveness' (the whole "D&D for everyone who ever loved D&D" and 'we have to roll out a new edition to support more playstyles') and DM-Empowerment mandates [i]preclude good design[/i], entirely. While it is true that D&D has always been the broadest-appeal RPG, and maybe it's never even arguably been the 'best' RPG by any objective measure of design quality, I don't think I'm convinced that there's a causal link between 'broad appeal' and poor quality. That's just inverting the old appeal to popularity: an appeal to elitism. The idea is to drive traffic to the stores and make game-play visible. Obviously, increased traffic helps the stores make sales, even if they're not selling the modules (or have much else WotC-branded on the shelf - at our FLGS, for instance, there's a lot more shelf space devoted to Paizo offerigns than D&D, but a lot of the former, like flip mats & minis, are bought by people there to play D&D), because those players are likely to buy something while they're there. But, it also helps the game because people can see what the play experience is like, and some might actually be drawn in by it. [/QUOTE]
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