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<blockquote data-quote="seebs" data-source="post: 6786887" data-attributes="member: 61529"><p>It makes it possible for any person, ever, to derive value from their existence, instead of consigning them entirely to the trash heap forever, with no future possibility that anyone will enjoy them.</p><p></p><p></p><p></p><p>Not all of us live close enough to "the gaming store" to find that in any way relevant to our interests or goals. Furthermore, not all of us <strong>want</strong> to go to the gaming store.</p><p></p><p></p><p></p><p>One of my friends went to an AL thing, which was indeed run by a new DM. He won't be back, ever, because it was an <strong>utterly horrible</strong> experience, because the new DM had no idea how to run the module or how to run an enjoyable game.</p><p></p><p>This doesn't sound like a good thing at <strong>all</strong>.</p><p></p><p></p><p></p><p>Maybe it's "not hard" for you. For me, it would be very hard.</p><p></p><p>And while I get your idea that they are there for one purpose and only one purpose... That makes them <strong>bad D&D</strong>, because the entire point of the system, the <strong>soul</strong> of the RPG, is that it has <strong>whatever purpose the players feel like having</strong>. You can run heroes. You can run villains. You can do politics, or kick-in-the-door combat, or you can do romance plots, or you can do intrigue, and whatever you want, <strong>you</strong> decide how to apply the gaming materials to the experience <strong>you</strong> want to have.</p><p></p><p>If your pitch here is "this is like D&D, but we want to actively insult anyone who doesn't want to use it for exactly this particular experience here and not ever for any other experience, and we will take steps to specifically prevent anyone from using this material to make other experiences", well, that sure does not sound appealing to me. That's not what made D&D a good idea in the first place.</p></blockquote><p></p>
[QUOTE="seebs, post: 6786887, member: 61529"] It makes it possible for any person, ever, to derive value from their existence, instead of consigning them entirely to the trash heap forever, with no future possibility that anyone will enjoy them. Not all of us live close enough to "the gaming store" to find that in any way relevant to our interests or goals. Furthermore, not all of us [b]want[/b] to go to the gaming store. One of my friends went to an AL thing, which was indeed run by a new DM. He won't be back, ever, because it was an [b]utterly horrible[/b] experience, because the new DM had no idea how to run the module or how to run an enjoyable game. This doesn't sound like a good thing at [b]all[/b]. Maybe it's "not hard" for you. For me, it would be very hard. And while I get your idea that they are there for one purpose and only one purpose... That makes them [b]bad D&D[/b], because the entire point of the system, the [b]soul[/b] of the RPG, is that it has [b]whatever purpose the players feel like having[/b]. You can run heroes. You can run villains. You can do politics, or kick-in-the-door combat, or you can do romance plots, or you can do intrigue, and whatever you want, [b]you[/b] decide how to apply the gaming materials to the experience [b]you[/b] want to have. If your pitch here is "this is like D&D, but we want to actively insult anyone who doesn't want to use it for exactly this particular experience here and not ever for any other experience, and we will take steps to specifically prevent anyone from using this material to make other experiences", well, that sure does not sound appealing to me. That's not what made D&D a good idea in the first place. [/QUOTE]
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