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<blockquote data-quote="seebs" data-source="post: 6787252" data-attributes="member: 61529"><p>If no one can get a given module <strong>now</strong>, it's been trashed.</p><p></p><p>And I think you're sorta handwaving a bit on the "a bit of their time". Not everyone has the same limits or options for social interactions.</p><p></p><p></p><p></p><p>The time commitment is not, for me, the issue.</p><p></p><p></p><p></p><p>Uh, no, that's not even a tiny bit like anything I said. I have been playing D&D for 30+ years, "giving it a try" is not a component of this discussion. My observation is that "getting new DMs running things in stores" strikes me as an <strong>awful</strong> idea, because inexperienced DMs can produce horrible experiences for players. That's <strong>worse</strong> for the game than having that game not be there.</p><p></p><p></p><p></p><p>Uh, you're reacting to things that are far enough from what I thought I said that I genuinely can't comprehend this.</p><p></p><p>I, like most of the people I know who play D&D, have <strong>zero</strong> interest in public play with random strangers. None at all. But we are consumers of D&D products. If someone says "these products, which would be useful to you for your game, should not be made available to you or anyone like you, because you are not playing the game in a way that the company should devote resources to supporting", that seems like suggesting that we're not wanted in the D&D community by the people saying that.</p><p></p><p>It makes sense to me for Wizards to encourage public play; it doesn't make as much sense to me that they would do this by devoting resources to producing content that is only available for people doing public play, and not available to the people who are playing at home with friends.</p><p></p><p></p><p></p><p>Sure. So are all the adventure path books. If it's a good idea for these to be restricted, shouldn't <strong>all</strong> the books other than the core three be restricted only to AL DMs?</p><p></p><p></p><p></p><p>In a strange parallel universe where it is physically impossible for Wizards to also make the modules available to other players, then yes, that's entirely my choice and they have no control over it.</p><p></p><p>In the universe I live in, though, they also have the choice of making those modules available to other people if they want to. And if they don't, that's <strong>their</strong> choice.</p><p></p><p></p><p></p><p>You're obviously right. I've only been playing for thirty years, I've probably only bought about 95% of the D&D material ever produced by TSR or Wizards, and obviously my belief that allowing people to make their own decisions about how and where to play was part of the appeal of the hobby was completely mistaken; everything should be focused exclusively on public play, with that being the primary focus of all future development. How silly of me not to notice.</p></blockquote><p></p>
[QUOTE="seebs, post: 6787252, member: 61529"] If no one can get a given module [b]now[/b], it's been trashed. And I think you're sorta handwaving a bit on the "a bit of their time". Not everyone has the same limits or options for social interactions. The time commitment is not, for me, the issue. Uh, no, that's not even a tiny bit like anything I said. I have been playing D&D for 30+ years, "giving it a try" is not a component of this discussion. My observation is that "getting new DMs running things in stores" strikes me as an [b]awful[/b] idea, because inexperienced DMs can produce horrible experiences for players. That's [b]worse[/b] for the game than having that game not be there. Uh, you're reacting to things that are far enough from what I thought I said that I genuinely can't comprehend this. I, like most of the people I know who play D&D, have [b]zero[/b] interest in public play with random strangers. None at all. But we are consumers of D&D products. If someone says "these products, which would be useful to you for your game, should not be made available to you or anyone like you, because you are not playing the game in a way that the company should devote resources to supporting", that seems like suggesting that we're not wanted in the D&D community by the people saying that. It makes sense to me for Wizards to encourage public play; it doesn't make as much sense to me that they would do this by devoting resources to producing content that is only available for people doing public play, and not available to the people who are playing at home with friends. Sure. So are all the adventure path books. If it's a good idea for these to be restricted, shouldn't [b]all[/b] the books other than the core three be restricted only to AL DMs? In a strange parallel universe where it is physically impossible for Wizards to also make the modules available to other players, then yes, that's entirely my choice and they have no control over it. In the universe I live in, though, they also have the choice of making those modules available to other people if they want to. And if they don't, that's [b]their[/b] choice. You're obviously right. I've only been playing for thirty years, I've probably only bought about 95% of the D&D material ever produced by TSR or Wizards, and obviously my belief that allowing people to make their own decisions about how and where to play was part of the appeal of the hobby was completely mistaken; everything should be focused exclusively on public play, with that being the primary focus of all future development. How silly of me not to notice. [/QUOTE]
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