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<blockquote data-quote="seebs" data-source="post: 6787746" data-attributes="member: 61529"><p>I'm not sure what you mean by "digital content"; for instance, I'd love to be able to buy PDFs of the books. (And I don't think PFO's problems are a result of what they're competing with, so much as of them making a large number of spectacularly bad decisions.)</p><p></p><p>I'm not sure it makes sense to ask what specific stuff is missing, because part of the point of new content for an RPG is that it's new to you, so until you have it you don't have any way of identifying it. Before the original AD&D MM2 came out, I couldn't have told you I wanted Modrons, because I'd never heard of them. But they have been a wonderful addition to the game that I've used more than once.</p><p></p><p>Things I would definitely like would include tons more monsters, some sort of usable psionics rules, more variety of sorcerer bloodlines (I'd like there to be a number of bloodlines comparable to what clerics got for types, say), and much more comprehensive material for things like outer planes and post-20 adventuring. I wouldn't at all mind more of the options that showed up in 4e, such as shamans or warlords.</p></blockquote><p></p>
[QUOTE="seebs, post: 6787746, member: 61529"] I'm not sure what you mean by "digital content"; for instance, I'd love to be able to buy PDFs of the books. (And I don't think PFO's problems are a result of what they're competing with, so much as of them making a large number of spectacularly bad decisions.) I'm not sure it makes sense to ask what specific stuff is missing, because part of the point of new content for an RPG is that it's new to you, so until you have it you don't have any way of identifying it. Before the original AD&D MM2 came out, I couldn't have told you I wanted Modrons, because I'd never heard of them. But they have been a wonderful addition to the game that I've used more than once. Things I would definitely like would include tons more monsters, some sort of usable psionics rules, more variety of sorcerer bloodlines (I'd like there to be a number of bloodlines comparable to what clerics got for types, say), and much more comprehensive material for things like outer planes and post-20 adventuring. I wouldn't at all mind more of the options that showed up in 4e, such as shamans or warlords. [/QUOTE]
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