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<blockquote data-quote="Mistwell" data-source="post: 6787956" data-attributes="member: 2525"><p>No I am not speaking for anyone's playstyle, I am speaking for a rules design concept from prior editions. The concept of a boss fight or solo monster is a concept that's been consistently discussed by game designers of D&D since the beginning. You can find articles talking about it for every edition. It was a known concept for D&D, across all editions (and then taken by video game designers as well). Of course not everyone used it, but that's not the same as it being a well established concept for the game in general. I mean, not everyone used dragons (for instance) for D&D, but they are obviously a well established concept for D&D, right? That's my point. </p><p></p><p></p><p></p><p>I am not referring to iconic monsters really (5e has a lot of the iconic solos). I am referring to a wider array of solo monsters for the variety of levels. I mean sure, we get Orcus and Tiamat. I don't really mean Intellectual Property branding issues like those iconics, and I think 5e is doing that pretty well. I more mean I want ordinary solo-ready creatures. </p><p></p><p>Here is an example I am throwing together for purposes of this post: 12th level party is hired to take care of a monster plaguing a village on the Steppes. They enter a cavern and fight a Gargantuan Fiendish Monstrous Scorpion for instance (a 12 CR creature from 3e) that doesn't die in 1 round because it gets a quick pile-on. Sure, I can throw that together from a lower CR or higher CR bug-like creature in the book, slap some Legendary rules and lair on it, and work it that way. But it's more difficult than simply having a 12 CR bug already in the book, or an existing Legendary monster of any sort around that CR.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6787956, member: 2525"] No I am not speaking for anyone's playstyle, I am speaking for a rules design concept from prior editions. The concept of a boss fight or solo monster is a concept that's been consistently discussed by game designers of D&D since the beginning. You can find articles talking about it for every edition. It was a known concept for D&D, across all editions (and then taken by video game designers as well). Of course not everyone used it, but that's not the same as it being a well established concept for the game in general. I mean, not everyone used dragons (for instance) for D&D, but they are obviously a well established concept for D&D, right? That's my point. I am not referring to iconic monsters really (5e has a lot of the iconic solos). I am referring to a wider array of solo monsters for the variety of levels. I mean sure, we get Orcus and Tiamat. I don't really mean Intellectual Property branding issues like those iconics, and I think 5e is doing that pretty well. I more mean I want ordinary solo-ready creatures. Here is an example I am throwing together for purposes of this post: 12th level party is hired to take care of a monster plaguing a village on the Steppes. They enter a cavern and fight a Gargantuan Fiendish Monstrous Scorpion for instance (a 12 CR creature from 3e) that doesn't die in 1 round because it gets a quick pile-on. Sure, I can throw that together from a lower CR or higher CR bug-like creature in the book, slap some Legendary rules and lair on it, and work it that way. But it's more difficult than simply having a 12 CR bug already in the book, or an existing Legendary monster of any sort around that CR. [/QUOTE]
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