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<blockquote data-quote="Mistwell" data-source="post: 6787984" data-attributes="member: 2525"><p>LOL come on man, 5e might not be for me because it "wasn't designed around <strong>every</strong> encounter being a solo monster"? Where did I say or imply every encounter had to be a solo monster? Sorry, I am not in the mood for that sort of BS right now Chris. We both know I was not ever saying anything like that, and that I am a huge fan of 5e and definitely do think it's the game for me. If you're just looking for a fight, find someone else. If you want to talk about this topic without that sort of stuff, cool. I get the impression you think I am a fan of a particular edition you don't much like ( I don't even know which edition that is...maybe 4e? ). I am not using the phrase "solo" due to any particular edition. I played all editions except 2e (and not for lack of desire, just never happened). They all had plenty of rooms/encounters with just one creature in those rooms/encounters to fight. They ALSO had rooms/encounters with multiple creatures to fight. I am not talking about some sort of exclusive solo-creature-only adventure. I am just talking about one fairly common concept from prior editions - the room or encounter with just one foe. Doesn't have to be a "boss fight" or "big bad" or whatever phrase was being bandied about earlier - just one creature.</p><p></p><p></p><p></p><p>Yeah, the Scorpion should be a seriously scary thing if it can challenge a half dozen 12th level PCs. I am not expecting that exact creature I want to be in the MM (would be nice, but not a reasonable expectation). What I would like, however, is something around that CR that has Legendary Actions and a Lair with actions, which I can use to sort of gauge how I can adapt those concepts to the scorpion. And I'd like a creature roughly around that CR (doesn't have to be Legendary) that's sort of vaguely like a Scorpion (a bug, or something with pincers, or at least some sort of beastie than uses claws or bites that's really big but not too smart) so I can get a vague gauge on how to convert HP and AC and Attack and Damage and mobility and special attack or two. You know, the normal sort of stuff a person refers to when doing a homebrew conversion for their game.</p><p></p><p>Again, Mike Mearls is aware this is something the game could use. I suspect it's coming. I am just hoping it's coming sooner rather than later. I like the Legendary Monsters and Lairs concept. It's just not well developed yet with examples. It's really handy for solo encounters - a concept you can find across a huge array of old adventure modules from pretty much every edition of the game.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6787984, member: 2525"] LOL come on man, 5e might not be for me because it "wasn't designed around [b]every[/b] encounter being a solo monster"? Where did I say or imply every encounter had to be a solo monster? Sorry, I am not in the mood for that sort of BS right now Chris. We both know I was not ever saying anything like that, and that I am a huge fan of 5e and definitely do think it's the game for me. If you're just looking for a fight, find someone else. If you want to talk about this topic without that sort of stuff, cool. I get the impression you think I am a fan of a particular edition you don't much like ( I don't even know which edition that is...maybe 4e? ). I am not using the phrase "solo" due to any particular edition. I played all editions except 2e (and not for lack of desire, just never happened). They all had plenty of rooms/encounters with just one creature in those rooms/encounters to fight. They ALSO had rooms/encounters with multiple creatures to fight. I am not talking about some sort of exclusive solo-creature-only adventure. I am just talking about one fairly common concept from prior editions - the room or encounter with just one foe. Doesn't have to be a "boss fight" or "big bad" or whatever phrase was being bandied about earlier - just one creature. Yeah, the Scorpion should be a seriously scary thing if it can challenge a half dozen 12th level PCs. I am not expecting that exact creature I want to be in the MM (would be nice, but not a reasonable expectation). What I would like, however, is something around that CR that has Legendary Actions and a Lair with actions, which I can use to sort of gauge how I can adapt those concepts to the scorpion. And I'd like a creature roughly around that CR (doesn't have to be Legendary) that's sort of vaguely like a Scorpion (a bug, or something with pincers, or at least some sort of beastie than uses claws or bites that's really big but not too smart) so I can get a vague gauge on how to convert HP and AC and Attack and Damage and mobility and special attack or two. You know, the normal sort of stuff a person refers to when doing a homebrew conversion for their game. Again, Mike Mearls is aware this is something the game could use. I suspect it's coming. I am just hoping it's coming sooner rather than later. I like the Legendary Monsters and Lairs concept. It's just not well developed yet with examples. It's really handy for solo encounters - a concept you can find across a huge array of old adventure modules from pretty much every edition of the game. [/QUOTE]
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