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<blockquote data-quote="seebs" data-source="post: 6788040" data-attributes="member: 61529"><p>Well, GURPS did. And Paizo's been making serious bank on their books. Back in the day, when Steve Jackson Games was originally not doing PDFs for GURPS 4e, it wasn't because they didn't think they'd make more money selling PDFs too; it was because <strong>game stores</strong> threatened not to carry their products if they also sold PDFs.</p><p></p><p>Also, I have no idea what you mean by "screwing over all the money they put into developing the dead tree versions". The overwhelming majority of the <strong>development</strong> costs of the dead tree versions are going into producing a digital document that can be sent to a printer. That same document is what becomes the PDF. The only ways PDFs differ from dead tree documents are (1) cheaper production costs per-unit, (2) don't have to aim for multiples of 16 or 32 pages. The marginal cost of a digital version is pretty tiny, unless you do a fancy one with bookmarks and a table of contents... which it turns out is usually handled entirely automatically by the software anyway, if you want it.</p><p></p><p>I've seen no evidence that ebooks are bad for book sales; most of the people who buy a PDF but not a physical book appear to be people who wouldn't have bought a physical book anyway, so they're additional sales, not taking away from sales. Furthermore, a lot of people who aren't willing to spend $50-150 on hardcovers to try out a game might be willing to spend $30-50 on PDFs... But if they <strong>like</strong> the game, they may spend more on hardcovers later.</p></blockquote><p></p>
[QUOTE="seebs, post: 6788040, member: 61529"] Well, GURPS did. And Paizo's been making serious bank on their books. Back in the day, when Steve Jackson Games was originally not doing PDFs for GURPS 4e, it wasn't because they didn't think they'd make more money selling PDFs too; it was because [b]game stores[/b] threatened not to carry their products if they also sold PDFs. Also, I have no idea what you mean by "screwing over all the money they put into developing the dead tree versions". The overwhelming majority of the [b]development[/b] costs of the dead tree versions are going into producing a digital document that can be sent to a printer. That same document is what becomes the PDF. The only ways PDFs differ from dead tree documents are (1) cheaper production costs per-unit, (2) don't have to aim for multiples of 16 or 32 pages. The marginal cost of a digital version is pretty tiny, unless you do a fancy one with bookmarks and a table of contents... which it turns out is usually handled entirely automatically by the software anyway, if you want it. I've seen no evidence that ebooks are bad for book sales; most of the people who buy a PDF but not a physical book appear to be people who wouldn't have bought a physical book anyway, so they're additional sales, not taking away from sales. Furthermore, a lot of people who aren't willing to spend $50-150 on hardcovers to try out a game might be willing to spend $30-50 on PDFs... But if they [b]like[/b] the game, they may spend more on hardcovers later. [/QUOTE]
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