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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
State of the Archetypes
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<blockquote data-quote="kerleth" data-source="post: 8794417" data-attributes="member: 84383"><p>Very small number of low level spells. Perhaps even gain 1 spell slot O5E warlock style that scales very slowly. The difference is that 1) spellcasting isn't your whole identity, just one of your tricks and 2) This spell can be rechosen from any list every short rest. Even if that is not exactly how it's handled, keep it a small number of relatively low level spells that are prepared from anywhere and can be adapted via short rest, long rest, a few hours of research or meditation, preparing an alchemical concoction that "quickens" your magic, by bashing together a knock off artificer-esque spell trinket, or some similar method.</p><p></p><p>At higher levels you gain the ability to prepare this spell with a metamagic option that it is cast with at no extra cost and is likewise regularly changeable. By scaling spell level very slowly it biases the archetype away from straight damage spells and towards more utility and tactical usage. By scaling both level and number of spells slowly it prevents overshadowing more dedicated spellcasters. This allows the savant to be the adaptable ace in the hole that has amassed lore from the entire magical world. With prep time and cleverness you can prepare for almost any circumstance but cannot brute force it. Makes a good hole filler in party capabilities and feels like the sort of thing a more scholarly character with clever schemes and savant tricks would have.</p></blockquote><p></p>
[QUOTE="kerleth, post: 8794417, member: 84383"] Very small number of low level spells. Perhaps even gain 1 spell slot O5E warlock style that scales very slowly. The difference is that 1) spellcasting isn't your whole identity, just one of your tricks and 2) This spell can be rechosen from any list every short rest. Even if that is not exactly how it's handled, keep it a small number of relatively low level spells that are prepared from anywhere and can be adapted via short rest, long rest, a few hours of research or meditation, preparing an alchemical concoction that "quickens" your magic, by bashing together a knock off artificer-esque spell trinket, or some similar method. At higher levels you gain the ability to prepare this spell with a metamagic option that it is cast with at no extra cost and is likewise regularly changeable. By scaling spell level very slowly it biases the archetype away from straight damage spells and towards more utility and tactical usage. By scaling both level and number of spells slowly it prevents overshadowing more dedicated spellcasters. This allows the savant to be the adaptable ace in the hole that has amassed lore from the entire magical world. With prep time and cleverness you can prepare for almost any circumstance but cannot brute force it. Makes a good hole filler in party capabilities and feels like the sort of thing a more scholarly character with clever schemes and savant tricks would have. [/QUOTE]
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State of the Archetypes
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