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<blockquote data-quote="Sir Whiskers" data-source="post: 1240638" data-attributes="member: 6941"><p>Yep, which says to me that one area where companies can improve is in creating products that save time. DireKobold is doing this in part, by producing a product which can be scaled to party level before it's downloaded. Sure, Dungeon magazine provides tips on scaling their adventures, but DK does the work for me. Others are publishing "interactive" srd's, spell lists, etc., which perform much of the grunt work for dm's and players. And one day, we'll actually have the holy grail of character generators...I hope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Is it just me, or does the hobby seem to have a similar attitude toward technology as typical companies did the 90's? Companies then would bring in pc's, but retain their old processes. They'd build huge databases, then never use them for more than running the occasional report (which printed on reams and reams of greenbar paper, most of which wasn't needed). In short, they bought technology, but never really built their businesses around it. </p><p></p><p>I can't help seeing a similarity with how many of us game. I refused to convert to 3.5 until I found a character creation program for the revision. I don't have the time to do it all manually. But even now, much - most? - of my prep time as dm is manual. The hobby has added a bit of technology here and there, but the game is designed for pencil and paper, just as it was almost 30(!) years ago. </p><p></p><p>I know from experience that this turns off potential new players, who have no more time (or patience) than I do. They don't want to have to read a hundred pages to figure out how to create their cool character concept - they want to sit at the computer for 10 minutes and print him/her/it out. They don't want to have to flip through the PH and DMG to find one obscure rule or spell, they want it at their fingertips. And why not? As I've been saying at various companies for years, "There's <strong>got</strong> to be a better way..."</p><p></p><p>I may be wrong, but I suspect that the greatest change coming to the hobby in the next few years will be how the industry integrates technology into the game.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1240638, member: 6941"] Yep, which says to me that one area where companies can improve is in creating products that save time. DireKobold is doing this in part, by producing a product which can be scaled to party level before it's downloaded. Sure, Dungeon magazine provides tips on scaling their adventures, but DK does the work for me. Others are publishing "interactive" srd's, spell lists, etc., which perform much of the grunt work for dm's and players. And one day, we'll actually have the holy grail of character generators...I hope. :rolleyes: Is it just me, or does the hobby seem to have a similar attitude toward technology as typical companies did the 90's? Companies then would bring in pc's, but retain their old processes. They'd build huge databases, then never use them for more than running the occasional report (which printed on reams and reams of greenbar paper, most of which wasn't needed). In short, they bought technology, but never really built their businesses around it. I can't help seeing a similarity with how many of us game. I refused to convert to 3.5 until I found a character creation program for the revision. I don't have the time to do it all manually. But even now, much - most? - of my prep time as dm is manual. The hobby has added a bit of technology here and there, but the game is designed for pencil and paper, just as it was almost 30(!) years ago. I know from experience that this turns off potential new players, who have no more time (or patience) than I do. They don't want to have to read a hundred pages to figure out how to create their cool character concept - they want to sit at the computer for 10 minutes and print him/her/it out. They don't want to have to flip through the PH and DMG to find one obscure rule or spell, they want it at their fingertips. And why not? As I've been saying at various companies for years, "There's [B]got[/B] to be a better way..." I may be wrong, but I suspect that the greatest change coming to the hobby in the next few years will be how the industry integrates technology into the game. [/QUOTE]
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