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<blockquote data-quote="dimonic" data-source="post: 1241609" data-attributes="member: 10666"><p><strong>RPG Markets</strong></p><p></p><p>One thing the industry appears not to do very well, is distinguish its market well. It looks quite simple to me: there are DMs, and Gamers. Mongoose understands this, and so sells to players its tons of "quintessential" books (players are of course the larger market), and finances quality products that DMs will buy.</p><p></p><p>DMs need Campaign Worlds, Modules and Game Systems.</p><p></p><p>Players need handbooks, pretige classes, spells, feats, equipment etc.</p><p></p><p>One can sell to about 5 players for every DM.</p><p></p><p>The effort to write a "players" book is far less than the effort to write a DM's book.</p><p></p><p>I see here that people think that published modules will fall by the wayside. As a DM I would like to say there is a dearth of good published modules. There are many "free" mini-modules, but it is thought this product takes dollars away from designers of big complex modules. I don't know. Why is there no "Epic" module? Again, too costly to create, too few purchasers (DMs). Actually, the whole epic system is seen as too shakey too expect much in the way of sales for such a module, and if it came off badly, it woukd hurt the company who made it, not Wizards.</p><p></p><p>What is happening is against a whole new backdrop: the information revolution. It has become feasible for practically anyone to publish an RPG component (in terms of equipment and software). Therefore practically everybody does. Is this a good thing? It is just a thing. We will have to cope with it. On the up side, bright people who have hithertoo languished in "legend in their own group" status will rise to acclaim, on the down side, companies who might have made a living will fold.</p><p></p><p>I am surpriseed that other OGL systems have not appeared. D20 is fine for those who thought DnD was a good system, but there are any number of systems that are mechanically easier to fit to realistic game mechanics.</p><p></p><p>Anyhow, I saying too many things for one post, so I will shut up now. Hmm. This could be a tagline!</p></blockquote><p></p>
[QUOTE="dimonic, post: 1241609, member: 10666"] [b]RPG Markets[/b] One thing the industry appears not to do very well, is distinguish its market well. It looks quite simple to me: there are DMs, and Gamers. Mongoose understands this, and so sells to players its tons of "quintessential" books (players are of course the larger market), and finances quality products that DMs will buy. DMs need Campaign Worlds, Modules and Game Systems. Players need handbooks, pretige classes, spells, feats, equipment etc. One can sell to about 5 players for every DM. The effort to write a "players" book is far less than the effort to write a DM's book. I see here that people think that published modules will fall by the wayside. As a DM I would like to say there is a dearth of good published modules. There are many "free" mini-modules, but it is thought this product takes dollars away from designers of big complex modules. I don't know. Why is there no "Epic" module? Again, too costly to create, too few purchasers (DMs). Actually, the whole epic system is seen as too shakey too expect much in the way of sales for such a module, and if it came off badly, it woukd hurt the company who made it, not Wizards. What is happening is against a whole new backdrop: the information revolution. It has become feasible for practically anyone to publish an RPG component (in terms of equipment and software). Therefore practically everybody does. Is this a good thing? It is just a thing. We will have to cope with it. On the up side, bright people who have hithertoo languished in "legend in their own group" status will rise to acclaim, on the down side, companies who might have made a living will fold. I am surpriseed that other OGL systems have not appeared. D20 is fine for those who thought DnD was a good system, but there are any number of systems that are mechanically easier to fit to realistic game mechanics. Anyhow, I saying too many things for one post, so I will shut up now. Hmm. This could be a tagline! [/QUOTE]
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