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<blockquote data-quote="Mytholder" data-source="post: 1241656" data-attributes="member: 5200"><p>While I agree with 90% of the rest of your post, I'd disagree completely with that. When you're writing for DMs, you know that your material is going to be assessed and filtered by them and the needs of their campaign. There's another layer between the written material and the game, so you can afford to include tangents, optional rules and so on. Player-focussed stuff not only needs to be able to be dropped right into the game, and also gets a lot more of a workout. (A monster might show up only for one fight ever, so it's not too big a screwup if some bit of the monster writeup sucks. A player might be using a character based on a particular PrC for months or years, so it really has to be much tighter.)</p></blockquote><p></p>
[QUOTE="Mytholder, post: 1241656, member: 5200"] While I agree with 90% of the rest of your post, I'd disagree completely with that. When you're writing for DMs, you know that your material is going to be assessed and filtered by them and the needs of their campaign. There's another layer between the written material and the game, so you can afford to include tangents, optional rules and so on. Player-focussed stuff not only needs to be able to be dropped right into the game, and also gets a lot more of a workout. (A monster might show up only for one fight ever, so it's not too big a screwup if some bit of the monster writeup sucks. A player might be using a character based on a particular PrC for months or years, so it really has to be much tighter.) [/QUOTE]
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