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<blockquote data-quote="dimonic" data-source="post: 1243186" data-attributes="member: 10666"><p><strong>Fluff vs Crunch</strong></p><p></p><p>A key point to note in the debate (which is about fluff/crunch balance) is that one cannot readily judge opinions by list-postings. After all, very few satisfied customers will bother posting!</p><p></p><p>Are there not some marketing statistical reference points that can be used? Something like each person complaining in e-mail represents xx people who somewhat agree but say nothing? And then one can subtract this number from the total sold, and have a better idea about who likes the status-quo.</p><p></p><p>Just for the record, I find the crunch/fluff balance in the splat books excellent. However, I could always have lived with fewer illustrations and colour in all my books (but all my players disagree with me on that point).</p><p></p><p>As an example of the power of "fluff". My players seem only to zero in on some of the more (to me) interesting prestige classes or character concepts when that concept is presented to them via some media, such as the movies, or a book. For me, I get much the same thing from the "fluff": it is media that explains the ráison d'être behind the concept, and makes it attractive (or unattractive).</p><p></p><p>Too much fluff, on the other hand, can detract from my own ability to create or formulate my world concept. So it is for me (and everyone else) a balance.</p></blockquote><p></p>
[QUOTE="dimonic, post: 1243186, member: 10666"] [b]Fluff vs Crunch[/b] A key point to note in the debate (which is about fluff/crunch balance) is that one cannot readily judge opinions by list-postings. After all, very few satisfied customers will bother posting! Are there not some marketing statistical reference points that can be used? Something like each person complaining in e-mail represents xx people who somewhat agree but say nothing? And then one can subtract this number from the total sold, and have a better idea about who likes the status-quo. Just for the record, I find the crunch/fluff balance in the splat books excellent. However, I could always have lived with fewer illustrations and colour in all my books (but all my players disagree with me on that point). As an example of the power of "fluff". My players seem only to zero in on some of the more (to me) interesting prestige classes or character concepts when that concept is presented to them via some media, such as the movies, or a book. For me, I get much the same thing from the "fluff": it is media that explains the ráison d'être behind the concept, and makes it attractive (or unattractive). Too much fluff, on the other hand, can detract from my own ability to create or formulate my world concept. So it is for me (and everyone else) a balance. [/QUOTE]
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