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<blockquote data-quote="dimonic" data-source="post: 1244383" data-attributes="member: 10666"><p>Thank you for the link: fascinatingly, more than half the people who answered the "do you DM" question (47%) answered Yes.</p><p></p><p>This has ramifications for the whole "player vs. DM" purchasing situation. Another (perhaps) neglected part of this survey has to do with school age children and their parents. My school age kids have hardly spent anything on RPG products (the odd mini or dice), whereas I have spent 100s of dollars "on their behalf". If I wasn't into it, they wouldn't have it. "Buy in" by parents may be crucial to getting a lot of new gamers into the market. I see a tremendous role can be played by schools, with teachers and parent using RPGs as extracurricular activities.</p><p></p><p>Also, there is pressure on kids (peer groups) due to the remnant "geeky" reputation of DnD, which the recent DnD movie did nothing to help. Hopefully the new movie will dispel some of that. There is a unique opportunity here, where there are probably more parent-generation players than ever before. If marketers can focus on 2 separate focii: for parents and teachers, that there are social and educational benefits to role playing, and to kids, that role playing is cool, then this position can be leveraged tremendously.</p></blockquote><p></p>
[QUOTE="dimonic, post: 1244383, member: 10666"] Thank you for the link: fascinatingly, more than half the people who answered the "do you DM" question (47%) answered Yes. This has ramifications for the whole "player vs. DM" purchasing situation. Another (perhaps) neglected part of this survey has to do with school age children and their parents. My school age kids have hardly spent anything on RPG products (the odd mini or dice), whereas I have spent 100s of dollars "on their behalf". If I wasn't into it, they wouldn't have it. "Buy in" by parents may be crucial to getting a lot of new gamers into the market. I see a tremendous role can be played by schools, with teachers and parent using RPGs as extracurricular activities. Also, there is pressure on kids (peer groups) due to the remnant "geeky" reputation of DnD, which the recent DnD movie did nothing to help. Hopefully the new movie will dispel some of that. There is a unique opportunity here, where there are probably more parent-generation players than ever before. If marketers can focus on 2 separate focii: for parents and teachers, that there are social and educational benefits to role playing, and to kids, that role playing is cool, then this position can be leveraged tremendously. [/QUOTE]
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