Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
State of the RPG Industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sholari" data-source="post: 1249713" data-attributes="member: 6059"><p>Yeah, I'd have to agree with this assessment. As a player it is great to have both rapid advancement and a lot of options both for combat and character customization, however, for a DM trying to balance it all and having to manage a whole cast of characters for every adventure it can be more of a burden. Due to this added complexity the 3.x D&D editions seem to require the most administrative overhead (though they are my favorite).</p><p></p><p>At the same time new modules which provide an important time-saving support to busy DMs are falling by the wayside due to the economics of the RPG industry. The diversity of the d20 industry has led to fragmentation of the market for modules increasing the risk that publishing one will not be profitable (especially for a smaller company). Furthermore, DMs tend to be picky and their preferences can vary quite a bit. While I really do have a strong need for a good quality module that need is very personalized to my taste. A good 80% of the modules out their I would not consider useful and would thus not purchase.</p><p></p><p>Dungeon is of course one solution. In that past, I have subscribed because maybe one in four modules would pass my personalized screening criteria and I could potentially use it in my game. Perhaps some alternative type of bundling solution might work to revive the market for modules.</p><p></p><p>Another potential would be for a game company to try to differentiate their system through better DM support on their website. The theory is that some portion of DMs would gravitate toward campaign worlds with better support. At least in my experience a couple sessions into a good campaign, players usually begin buying all the player books for that campaign world. This would require that the modules would work well with the specific campaign world but not others, otherwise people would simply download the adventures and use them in a different campaign world. The economics wouldn't be as much an issue if these free modules were provided in pdf format as the more predictable development costs are probably fraction of what the printing costs are. (I realize WOTC does provide some adventures on their website but have found them to be of inferior quality).</p><p></p><p>A third idea I had was a pdf adventure publisher similar to dire kobold that not only customizes adventures by level but also customizes them by game world. The company would take the basic characters and story arch... revising it for each campaign setting.</p><p></p><p>Anyway, just a couple thoughts.</p></blockquote><p></p>
[QUOTE="Sholari, post: 1249713, member: 6059"] Yeah, I'd have to agree with this assessment. As a player it is great to have both rapid advancement and a lot of options both for combat and character customization, however, for a DM trying to balance it all and having to manage a whole cast of characters for every adventure it can be more of a burden. Due to this added complexity the 3.x D&D editions seem to require the most administrative overhead (though they are my favorite). At the same time new modules which provide an important time-saving support to busy DMs are falling by the wayside due to the economics of the RPG industry. The diversity of the d20 industry has led to fragmentation of the market for modules increasing the risk that publishing one will not be profitable (especially for a smaller company). Furthermore, DMs tend to be picky and their preferences can vary quite a bit. While I really do have a strong need for a good quality module that need is very personalized to my taste. A good 80% of the modules out their I would not consider useful and would thus not purchase. Dungeon is of course one solution. In that past, I have subscribed because maybe one in four modules would pass my personalized screening criteria and I could potentially use it in my game. Perhaps some alternative type of bundling solution might work to revive the market for modules. Another potential would be for a game company to try to differentiate their system through better DM support on their website. The theory is that some portion of DMs would gravitate toward campaign worlds with better support. At least in my experience a couple sessions into a good campaign, players usually begin buying all the player books for that campaign world. This would require that the modules would work well with the specific campaign world but not others, otherwise people would simply download the adventures and use them in a different campaign world. The economics wouldn't be as much an issue if these free modules were provided in pdf format as the more predictable development costs are probably fraction of what the printing costs are. (I realize WOTC does provide some adventures on their website but have found them to be of inferior quality). A third idea I had was a pdf adventure publisher similar to dire kobold that not only customizes adventures by level but also customizes them by game world. The company would take the basic characters and story arch... revising it for each campaign setting. Anyway, just a couple thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
State of the RPG Industry
Top