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<blockquote data-quote="JohnNephew" data-source="post: 1256477" data-attributes="member: 2171"><p>Yup. I've known James since before he started Hogshead, when he was a freelancer who had shown us this cool game he and a couple of guys made called "Once Upon A Time," which was sort of like a roleplaying game with cards.</p><p></p><p>At lunch at Gen Con a year or two before Nobilis was released, he told me quite frankly that he was planning to shutter Hogshead when the time was right. I think the time was made right (1) by Hogshead doing very well near the end (Nobilis was a big success, as were other products released at long last), paying back James' financial investment in the whole enterprise; and (2) seeing problematic trends in the industry on the business side (such as the warning signs of the collapse of Wizard's Attic).</p><p></p><p>Knowing he was going to be dropping this gig, though, James felt pretty free to voice his opinions. Not that he was too shy before. (He once cut off a distributor, whose behavior had been quite egregious, with a faxed phrase that turned into the company slogan -- "Life is Too Short To Do Business With ****wits." He paid David Chart $2 per word to translate that into Latin, so it would sound classier.)</p><p></p><p>In short, I think flamewars with gamers on the net was a symptom, not a cause, of James planning to close Hogshead.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 1256477, member: 2171"] Yup. I've known James since before he started Hogshead, when he was a freelancer who had shown us this cool game he and a couple of guys made called "Once Upon A Time," which was sort of like a roleplaying game with cards. At lunch at Gen Con a year or two before Nobilis was released, he told me quite frankly that he was planning to shutter Hogshead when the time was right. I think the time was made right (1) by Hogshead doing very well near the end (Nobilis was a big success, as were other products released at long last), paying back James' financial investment in the whole enterprise; and (2) seeing problematic trends in the industry on the business side (such as the warning signs of the collapse of Wizard's Attic). Knowing he was going to be dropping this gig, though, James felt pretty free to voice his opinions. Not that he was too shy before. (He once cut off a distributor, whose behavior had been quite egregious, with a faxed phrase that turned into the company slogan -- "Life is Too Short To Do Business With ****wits." He paid David Chart $2 per word to translate that into Latin, so it would sound classier.) In short, I think flamewars with gamers on the net was a symptom, not a cause, of James planning to close Hogshead. [/QUOTE]
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