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General Tabletop Discussion
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Stated Level Ranges in 1e and 2e Modules
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<blockquote data-quote="Celebrim" data-source="post: 6811226" data-attributes="member: 4937"><p>I'm not entirely sure what you are asking.</p><p></p><p>Adventure Paths have been part of D&D since the beginning.</p><p></p><p>GDQ can be considered a sort of proto-adventure path lacking some of the explicit story elements we associate with AP's now.</p><p></p><p>The first true AP in D&D is probably I3 through I5, collectively called 'Desert of Desolation' by Tracy Hickman. Hickman would of course later team with Margaret Weiss to create the most famous adventure path of all time, Chronicles of the Dragonlance.</p><p></p><p>Although it's not the standard style described by the rules, it's possible to play 3e in something like 1e style. I've been it for more than a decade now. Granted, my style is and always has been heavily influenced by Hickman, but I've also done more Gygaxian style mega-dungeon delving with the rules set. However, the way 3e plays by default, characters more than 3-4 levels behind the main party have little to contribute and are in practice overly squishy. More importantly, since XP is linear per level rather than exponential, PC's that start behind in levels never really catch up. So care and sometimes rules revisions are required if you want to take your game in that direction. </p><p></p><p>We will not speak of the edition which shall not be named.</p><p></p><p>But 5e is particularly suitable for playing in the 1e style straight out of the box with a large party of mixed level characters if you wanted to do that.</p><p></p><p>Lots of people play D&D of every edition in a Sandbox style. But you rarely see Sandboxes published, because a Sandbox could be described as a style where you prepare content you don't necessarily expect to use. This is highly inefficient from a publishing perspective.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6811226, member: 4937"] I'm not entirely sure what you are asking. Adventure Paths have been part of D&D since the beginning. GDQ can be considered a sort of proto-adventure path lacking some of the explicit story elements we associate with AP's now. The first true AP in D&D is probably I3 through I5, collectively called 'Desert of Desolation' by Tracy Hickman. Hickman would of course later team with Margaret Weiss to create the most famous adventure path of all time, Chronicles of the Dragonlance. Although it's not the standard style described by the rules, it's possible to play 3e in something like 1e style. I've been it for more than a decade now. Granted, my style is and always has been heavily influenced by Hickman, but I've also done more Gygaxian style mega-dungeon delving with the rules set. However, the way 3e plays by default, characters more than 3-4 levels behind the main party have little to contribute and are in practice overly squishy. More importantly, since XP is linear per level rather than exponential, PC's that start behind in levels never really catch up. So care and sometimes rules revisions are required if you want to take your game in that direction. We will not speak of the edition which shall not be named. But 5e is particularly suitable for playing in the 1e style straight out of the box with a large party of mixed level characters if you wanted to do that. Lots of people play D&D of every edition in a Sandbox style. But you rarely see Sandboxes published, because a Sandbox could be described as a style where you prepare content you don't necessarily expect to use. This is highly inefficient from a publishing perspective. [/QUOTE]
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