Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stated Level Ranges in 1e and 2e Modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6811907" data-attributes="member: 3192"><p>These were very generalized recommendations. They refer to the difficulty of the module like the difficulty of a wargame scenario (map setup) or a computer game level (area). </p><p></p><p>They also refer to how many PCs and of what ability (class level) should be appropriate. So 4-6 Players (single PCs) of 6th-8th level <u>at start</u>. </p><p></p><p>That's important. Very few early modules had anyone gain a level while playing them. They also could never technically be "completed" as they were dynamic and changed as long as the campaign was active. (Unless you "cratered" the entire area ...but then you have a crater module).</p><p></p><p>Not all modules gave these recommendations and they referred often enough to playing the modules individually, especially by later 1980s. That is as not part of an ongoing game, aka campaign, where the game's progression mattered. DMs had started selecting adventures to run for their players based upon their PCs' level rather than putting modules in a campaign world as level appropriate to the world. This one-off play is what led to "balanced" parties where everyone had to be "balanced" against each other. Not to mention the start of playing at higher level than 1 rather than having to earn your way up by way of playing the game. D&D the game is each player character scoring points (XP) separately and any class level of PC could potentially adventure with any other. It was part of the game for the players to judge the difficulty of what to do and where to go in the world as well as judging their party's ability overall given who was in it.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6811907, member: 3192"] These were very generalized recommendations. They refer to the difficulty of the module like the difficulty of a wargame scenario (map setup) or a computer game level (area). They also refer to how many PCs and of what ability (class level) should be appropriate. So 4-6 Players (single PCs) of 6th-8th level [U]at start[/U]. That's important. Very few early modules had anyone gain a level while playing them. They also could never technically be "completed" as they were dynamic and changed as long as the campaign was active. (Unless you "cratered" the entire area ...but then you have a crater module). Not all modules gave these recommendations and they referred often enough to playing the modules individually, especially by later 1980s. That is as not part of an ongoing game, aka campaign, where the game's progression mattered. DMs had started selecting adventures to run for their players based upon their PCs' level rather than putting modules in a campaign world as level appropriate to the world. This one-off play is what led to "balanced" parties where everyone had to be "balanced" against each other. Not to mention the start of playing at higher level than 1 rather than having to earn your way up by way of playing the game. D&D the game is each player character scoring points (XP) separately and any class level of PC could potentially adventure with any other. It was part of the game for the players to judge the difficulty of what to do and where to go in the world as well as judging their party's ability overall given who was in it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stated Level Ranges in 1e and 2e Modules
Top