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General Tabletop Discussion
*Pathfinder & Starfinder
Stated Level Ranges in 1e and 2e Modules
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<blockquote data-quote="Lanefan" data-source="post: 6812402" data-attributes="member: 29398"><p>True, but if you're using the xp-for-gp rules keep in mind some of those modules have boatloads of treasure in them, for those who look for it.</p><p></p><p>The level ranges given also don't account for how many magic possessions your party has. A module that says 5-10 on the cover could be taken on by 6 5th-level characters with loads of magic items, or 6 7th-8th level types with less magic, or 6 10th-level types with next to no magic at all. That said, always read the module first in any case; I've hit one or two where the suggested level ranges didn't quite match the module and it's better to realize this before you start in on running it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"and don't forget 1e had training rules; by the book you couldn't level up in the field anyway"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6812402, member: 29398"] True, but if you're using the xp-for-gp rules keep in mind some of those modules have boatloads of treasure in them, for those who look for it. The level ranges given also don't account for how many magic possessions your party has. A module that says 5-10 on the cover could be taken on by 6 5th-level characters with loads of magic items, or 6 7th-8th level types with less magic, or 6 10th-level types with next to no magic at all. That said, always read the module first in any case; I've hit one or two where the suggested level ranges didn't quite match the module and it's better to realize this before you start in on running it. :) Lan-"and don't forget 1e had training rules; by the book you couldn't level up in the field anyway"-efan [/QUOTE]
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Stated Level Ranges in 1e and 2e Modules
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