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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static/Average Damage - anyone tried?
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<blockquote data-quote="The Levitator" data-source="post: 3376942" data-attributes="member: 40099"><p>The single biggest improvement to speeding up combat with our group was when I started using DM Genie. It's not for everyone ( a lot of DM's don't like using computers to game), but I would never even consider DM'ing without it. Right now, we are using at least a dozen variants and house rules and we can still get through a combat round in just a few minutes.</p><p></p><p>If computers were ever made illegal and I had to go back to paper and dice, I think I would use the Injury Variant from Unearthed Arcana. A simple FORT roll tells how bad the blow was to the creature. It sounds a lot faster than a HP system, but I can't say for sure because I've never tried it. it would be interesting to hear if anyone has used this variant and if it has sped combat up.</p><p></p><p>While the group might like the increased speed in combat, they may not like it enough if combat feels more vanilla for the sake of speed. I think it might speed things up a bit, but with my group I don't think the tradeoff speed/excitement of variability would be worth it. The worst thing ya can do is try it with some mock combats with your group and see how it feels and they say no way. But they might also like it. That's how we developed our combat system and all of its variants. We just added things and tested them as a group. In a single session's time we had a combat system that everyone liked. Now they can't complain when they get walloped! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3376942, member: 40099"] The single biggest improvement to speeding up combat with our group was when I started using DM Genie. It's not for everyone ( a lot of DM's don't like using computers to game), but I would never even consider DM'ing without it. Right now, we are using at least a dozen variants and house rules and we can still get through a combat round in just a few minutes. If computers were ever made illegal and I had to go back to paper and dice, I think I would use the Injury Variant from Unearthed Arcana. A simple FORT roll tells how bad the blow was to the creature. It sounds a lot faster than a HP system, but I can't say for sure because I've never tried it. it would be interesting to hear if anyone has used this variant and if it has sped combat up. While the group might like the increased speed in combat, they may not like it enough if combat feels more vanilla for the sake of speed. I think it might speed things up a bit, but with my group I don't think the tradeoff speed/excitement of variability would be worth it. The worst thing ya can do is try it with some mock combats with your group and see how it feels and they say no way. But they might also like it. That's how we developed our combat system and all of its variants. We just added things and tested them as a group. In a single session's time we had a combat system that everyone liked. Now they can't complain when they get walloped! :D [/QUOTE]
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Static/Average Damage - anyone tried?
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