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<blockquote data-quote="kenada" data-source="post: 8141014" data-attributes="member: 70468"><p>Thanks all for the responses. I’ve run 5e before, so I’m aware of the narrow range of DCs the system provides. Also, thanks for quoting the table. I tried to dig around for it in the D&D Beyond mobile app when I posted, but I never have any luck finding things there.</p><p></p><p>[USER=6779196]@Charlaquin[/USER] makes a good point about advantage and disadvantage. I may want to just use modifiers, which in that case I might as well just make DC 15 the standard DC and use easy or hard when it seems appropriate — but not pervasively.</p><p></p><p>We played 3e/3.5e/PF1 for about fifteen years. I think I got used to thinking of DCs as some kind of simulation. Maybe the wall is moderate, but it’s a little slick, and so on; so let’s make that a 21 instead of a 15. I’ve run 5e before, but I was still going through the thought process (“this is a little harder than harder, so DC 22, or whatever). After reading OSE, I had a revelation: that stuff doesn’t really matter. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p><p></p><p>The approach described by [USER=7027139]@loverdrive[/USER] is interesting. I definitely had PbtA in mind when I was thinking about static DCs. I swear I’ve read something by Vincent Baker that made effectively the same argument (it’s not interesting: just roll 2d6 vs. a static number), but I can’t find it on <a href="http://www.lumpley.com" target="_blank">lumpley.com</a>. I probably wouldn’t go quite that far, but thanks for sharing!</p></blockquote><p></p>
[QUOTE="kenada, post: 8141014, member: 70468"] Thanks all for the responses. I’ve run 5e before, so I’m aware of the narrow range of DCs the system provides. Also, thanks for quoting the table. I tried to dig around for it in the D&D Beyond mobile app when I posted, but I never have any luck finding things there. [USER=6779196]@Charlaquin[/USER] makes a good point about advantage and disadvantage. I may want to just use modifiers, which in that case I might as well just make DC 15 the standard DC and use easy or hard when it seems appropriate — but not pervasively. We played 3e/3.5e/PF1 for about fifteen years. I think I got used to thinking of DCs as some kind of simulation. Maybe the wall is moderate, but it’s a little slick, and so on; so let’s make that a 21 instead of a 15. I’ve run 5e before, but I was still going through the thought process (“this is a little harder than harder, so DC 22, or whatever). After reading OSE, I had a revelation: that stuff doesn’t really matter. 😅 The approach described by [USER=7027139]@loverdrive[/USER] is interesting. I definitely had PbtA in mind when I was thinking about static DCs. I swear I’ve read something by Vincent Baker that made effectively the same argument (it’s not interesting: just roll 2d6 vs. a static number), but I can’t find it on [URL='http://www.lumpley.com']lumpley.com[/URL]. I probably wouldn’t go quite that far, but thanks for sharing! [/QUOTE]
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