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<blockquote data-quote="jgsugden" data-source="post: 8141030" data-attributes="member: 2629"><p>It can result in some silly situations, as a relatively moderate challenge can be as difficult as a nearly impossible one, but it can be done.</p><p></p><p>I find that by paying attention to the guidance in the DMG and PHB about DCs, the system works really well as I run it. For me, I never ask for a Perception check or Persuasion check. I ask the player what they're doing and then ask them what ability score they want to use. Then I tell them whether they're going to add their proficiency modifier based upon their skills, their background, their tool proficiencies, or their PC's other experiences. Instead of saying, "You see a door. Roll a perception check." ... The exchange usually goes something like:</p><p></p><p>DM: "There is a large stone door at the end of the hall. It is lit by a clearly magical torch on the wall, and is covered in dirt and dust, indicating it has not been opened in some time."</p><p>Player: "I take a look at it from 20 feet away."</p><p>DM: (Inner dialogue - Man, you're handsome. Spotting something uses wisdom. So it'll be a wisdom roll. They do not have a high enough wisdom to see it was a proficient passive check. Checking the skill lists for the PCs, they are not proficient in perception, but they are a dwarf and this is a dwarven trap. I'll allow him to be proficient, but I'm going to say it is at disadvantage.) "Roll a proficient wisdom check with disadvantage. The door looks dwarven make, but you're pretty far away." </p><p>Player: "Man, you're handsome. I rolled a ... 13 with disadvantage and proficiency."</p><p>DM: "Yeah, I was just thinking about how handsome I am. You don't spot anything that stands out with a 13."</p><p>Player: "I toss the halfling at the door."</p><p>Player 2: "What the f...."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8141030, member: 2629"] It can result in some silly situations, as a relatively moderate challenge can be as difficult as a nearly impossible one, but it can be done. I find that by paying attention to the guidance in the DMG and PHB about DCs, the system works really well as I run it. For me, I never ask for a Perception check or Persuasion check. I ask the player what they're doing and then ask them what ability score they want to use. Then I tell them whether they're going to add their proficiency modifier based upon their skills, their background, their tool proficiencies, or their PC's other experiences. Instead of saying, "You see a door. Roll a perception check." ... The exchange usually goes something like: DM: "There is a large stone door at the end of the hall. It is lit by a clearly magical torch on the wall, and is covered in dirt and dust, indicating it has not been opened in some time." Player: "I take a look at it from 20 feet away." DM: (Inner dialogue - Man, you're handsome. Spotting something uses wisdom. So it'll be a wisdom roll. They do not have a high enough wisdom to see it was a proficient passive check. Checking the skill lists for the PCs, they are not proficient in perception, but they are a dwarf and this is a dwarven trap. I'll allow him to be proficient, but I'm going to say it is at disadvantage.) "Roll a proficient wisdom check with disadvantage. The door looks dwarven make, but you're pretty far away." Player: "Man, you're handsome. I rolled a ... 13 with disadvantage and proficiency." DM: "Yeah, I was just thinking about how handsome I am. You don't spot anything that stands out with a 13." Player: "I toss the halfling at the door." Player 2: "What the f...." [/QUOTE]
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