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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="Celebrim" data-source="post: 3788290" data-attributes="member: 4937"><p>This is IMO a very small net change. So small that I'm not sure I understand why they bothered. It just moves 'the action' from the province of the defender, to the province of the attacker. </p><p> </p><p>The only positive I can see is that it makes the whole system a bit more elegant, in that everything has the same mechanic. Spells work the same as melee attacks. Ok, fine.</p><p></p><p>The only negative I can see is that spells tend to have grosser effects than melee attacks in any case but a critical. So, I'd rather put the dice in the hands of the player when he's the defender, than put it in the hands of the player when he's the attacker because I'd rather he not feel in total control when he's attacking a monster than feel he has no control when he's being attacked. But that's a really small thing, because the player already has to deal with that when he's being subjected to ordinary attacks.</p><p></p><p>A slight worry is that area of effect attacks will only have a single 'saving throw' now, which will make them swingier (ei all the monsters fail or save, or the entire party fails or saves at the same time). I don't know what the mechanics are though, and in any event this is easily handled by DM judgment/house rule (ei, if its a bunch of mooks, resolve with a single attack roll. If the target is something important, let everyone be subject to a separate attack.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3788290, member: 4937"] This is IMO a very small net change. So small that I'm not sure I understand why they bothered. It just moves 'the action' from the province of the defender, to the province of the attacker. The only positive I can see is that it makes the whole system a bit more elegant, in that everything has the same mechanic. Spells work the same as melee attacks. Ok, fine. The only negative I can see is that spells tend to have grosser effects than melee attacks in any case but a critical. So, I'd rather put the dice in the hands of the player when he's the defender, than put it in the hands of the player when he's the attacker because I'd rather he not feel in total control when he's attacking a monster than feel he has no control when he's being attacked. But that's a really small thing, because the player already has to deal with that when he's being subjected to ordinary attacks. A slight worry is that area of effect attacks will only have a single 'saving throw' now, which will make them swingier (ei all the monsters fail or save, or the entire party fails or saves at the same time). I don't know what the mechanics are though, and in any event this is easily handled by DM judgment/house rule (ei, if its a bunch of mooks, resolve with a single attack roll. If the target is something important, let everyone be subject to a separate attack.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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