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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="JVisgaitis" data-source="post: 3790358" data-attributes="member: 4177"><p>I really don't understand why people are so hung up on this. I suppose it's the whole resistance to change thing. If you like feeling that your fate is in your hands, what do you feel about spells like magic missile and attack rolls? There you have no control over what happens at all and in those instances (combat at least) its much more abundant.</p><p></p><p>Secondly, people are surmising that the wizard makes one magic attack roll per spell that he's casting. I don't think this is the case. Otherwise, how could one crit on a fireball against two targets? I think its multiple attack rolls against each target in some circumstances like with fireball. This makes play go quicker and I like that.</p><p></p><p>Here's something else to chew on. Who says saving throws are dead? Wouldn't it be cool for a Rogue to have as a class feature a Reflex saving throw? So that if a Wizard does hit him with a fireball a Rogue would have the opportunity to halve the damage? I can see the same thing for a raging Barbarian with Will saves.</p><p></p><p>I like the idea of static defenses. There still is some wriggle room for a lot of issues that people are concerned with. I think its too early to get hung up and pass judgment on anything yet...</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3790358, member: 4177"] I really don't understand why people are so hung up on this. I suppose it's the whole resistance to change thing. If you like feeling that your fate is in your hands, what do you feel about spells like magic missile and attack rolls? There you have no control over what happens at all and in those instances (combat at least) its much more abundant. Secondly, people are surmising that the wizard makes one magic attack roll per spell that he's casting. I don't think this is the case. Otherwise, how could one crit on a fireball against two targets? I think its multiple attack rolls against each target in some circumstances like with fireball. This makes play go quicker and I like that. Here's something else to chew on. Who says saving throws are dead? Wouldn't it be cool for a Rogue to have as a class feature a Reflex saving throw? So that if a Wizard does hit him with a fireball a Rogue would have the opportunity to halve the damage? I can see the same thing for a raging Barbarian with Will saves. I like the idea of static defenses. There still is some wriggle room for a lot of issues that people are concerned with. I think its too early to get hung up and pass judgment on anything yet... [/QUOTE]
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Community
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*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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