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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="AllisterH" data-source="post: 3791298" data-attributes="member: 51325"><p>Wouldn't this be classified as COVER? A.k.a, the mooks standing right behind the BBEG get a massive bonus to their AC? Thus, it still works out logically?</p><p></p><p></p><p>Wait. I'm confused. Are you stating that it is more *believeable* that the BBEG is taken out yet the minions aren't versus if the BBEG is taken out by a spell, the minions automatically are taken out as well?</p><p></p><p>Isn't the definition of the BBEG is that he's well, the BIG BAD, implying that he's much tougher than the rest of the minions?</p><p></p><p>Personally, I've always considered the current method more suited to a videogame since the computer can easily handle multiple rolls amond its mooks compared to a DM having to roll multiple times.</p><p></p><p><u><strong>re: Speed of play</strong></u></p><p>It is a wash from the player's prospective. Given that in the classic 4 (clr, ftr, rog, wiz), each one will have a different static defense thus the only difference is that you won't have any "funny moments" like when the monk misses a reflex save, yet the wizard makes it.</p><p></p><p>Personally, I'm impartial to the change as a player and slightly in favour of it as a DM.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3791298, member: 51325"] Wouldn't this be classified as COVER? A.k.a, the mooks standing right behind the BBEG get a massive bonus to their AC? Thus, it still works out logically? Wait. I'm confused. Are you stating that it is more *believeable* that the BBEG is taken out yet the minions aren't versus if the BBEG is taken out by a spell, the minions automatically are taken out as well? Isn't the definition of the BBEG is that he's well, the BIG BAD, implying that he's much tougher than the rest of the minions? Personally, I've always considered the current method more suited to a videogame since the computer can easily handle multiple rolls amond its mooks compared to a DM having to roll multiple times. [U][B]re: Speed of play[/B][/U] It is a wash from the player's prospective. Given that in the classic 4 (clr, ftr, rog, wiz), each one will have a different static defense thus the only difference is that you won't have any "funny moments" like when the monk misses a reflex save, yet the wizard makes it. Personally, I'm impartial to the change as a player and slightly in favour of it as a DM. [/QUOTE]
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*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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