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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="KarinsDad" data-source="post: 3791475" data-attributes="member: 2011"><p>Not if the mooks are standing to either side of the BBEG. There is no cover there.</p><p></p><p>The plausibility just does not work with this type of math. Sure, some people can ignore that. As has been stated by some people who have played SWSE, it does become a problem for others.</p><p></p><p></p><p></p><p>Oh, you mean like real life where RANDOM unexpected things can happen?</p><p></p><p>Sure, one would expect the BBEG to survive most of the time even when his mooks fall. But for it to happen every single time is video gamey and leads to metamagic decisions by players.</p><p></p><p>PC Fighter: "Wizard, cast your Fireball and I'll then go attack the BBEG" instead of "Wizard, cast your Fireball and then I'll go attack whomever is standing".</p><p></p><p></p><p></p><p>Actually, that is a strength of the current system. The Wizard is looking right at the enemy caster (being the cautious type he is), sees that he is casting Fireball and hides behind a pillar. The Rogue is busy sneak attacking the Bugbear, doesn't see it coming, and gets caught in the blast.</p><p></p><p>The current system allows for random events. There are no guarantees in life and in gaming. That's what makes the current system a good model that people can relate to.</p><p></p><p>When it becomes a game of automatics. The Wizard automatically fails the save if the Rogue fails it, one might as well be playing checkers.</p><p></p><p>Note: I agree with you that it will speed up play, but some things should not be sacrificed to speed up play.</p><p></p><p></p><p></p><p>You won't be impartial to it as a player when the entire group of players are rolilng up new PCs because of two back to back Fireballs where the enemy not only rolled great both times, but he criticaled on both Fireballs (which can occur in 4E) and TPKed the entire party because nobody could save.</p><p></p><p>Or, even when the enemy NPC criticals a single Fireball in some circumstances.</p><p></p><p>WotC is trying to make the rules nearly identical. Roll a D20 for all attacks, even spells. If you roll a 20, you critical.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3791475, member: 2011"] Not if the mooks are standing to either side of the BBEG. There is no cover there. The plausibility just does not work with this type of math. Sure, some people can ignore that. As has been stated by some people who have played SWSE, it does become a problem for others. Oh, you mean like real life where RANDOM unexpected things can happen? Sure, one would expect the BBEG to survive most of the time even when his mooks fall. But for it to happen every single time is video gamey and leads to metamagic decisions by players. PC Fighter: "Wizard, cast your Fireball and I'll then go attack the BBEG" instead of "Wizard, cast your Fireball and then I'll go attack whomever is standing". Actually, that is a strength of the current system. The Wizard is looking right at the enemy caster (being the cautious type he is), sees that he is casting Fireball and hides behind a pillar. The Rogue is busy sneak attacking the Bugbear, doesn't see it coming, and gets caught in the blast. The current system allows for random events. There are no guarantees in life and in gaming. That's what makes the current system a good model that people can relate to. When it becomes a game of automatics. The Wizard automatically fails the save if the Rogue fails it, one might as well be playing checkers. Note: I agree with you that it will speed up play, but some things should not be sacrificed to speed up play. You won't be impartial to it as a player when the entire group of players are rolilng up new PCs because of two back to back Fireballs where the enemy not only rolled great both times, but he criticaled on both Fireballs (which can occur in 4E) and TPKed the entire party because nobody could save. Or, even when the enemy NPC criticals a single Fireball in some circumstances. WotC is trying to make the rules nearly identical. Roll a D20 for all attacks, even spells. If you roll a 20, you critical. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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