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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="Phoenix8008" data-source="post: 3791605" data-attributes="member: 211"><p>From everything I've read so far, I'm mostly in favor of having the static defenses and players rolling to attack for melee or magic. I understand that no single system is going to please every single gamer though. I'm sure WOTC understands this as well, but when you can't please 'em all sometimes you just gotta do what you think is right and what is going to please the most people.</p><p></p><p>I personally would rather have the BBEG be left standing alone after all the mooks fall to the area of effect magic. It makes more sense to me than having him drop while the mooks live. Although like some have said, the BBEG fighter could still have a poorer static Will save than his mook Clerics that are around him, so anything is possible. The other thing to consider is this: its completely the DM's fault if he sets up the encounter so that the PC can target every single mook and the BBEG with one spell! You want to have a few mooks survive to run for reinforcemants? Don't have all of them bunched up in a line or in a 20' x 20' area on the map! Problem solved.</p><p></p><p>Also, from what I've read of the 4E playtesting and encounter design it sounds like its going to be alot easier to throw together a group of different types of monsters since the system is going to be designed to challenge the party with equal numbers of foes instead of one BBEG and maybe some mooks. So you might not have a BBEG with one save and all the mooks with another- you could have a couple gnolls with one save, a couple bugbears with another, a few goblin archers with a 3rd save, and their boss the Ogre with a 4th save. So you would have more variety of who would fall based on their different saves.</p><p></p><p>Last but not least, as others have said, this is all pretty wild speculation on everyones part by taking this one mechanic and trying to plug it in and apply it to how everything else works now. For all we know, the fireball spell (and many others- I'm looking at you, 'save or die' spells!) could be much different than what we now know. Not to mention player abilities that could help those that should be able to dodge more evade some or all of the damage still if they do get hit by the spell. So, like others, I'll keep watching the discussion and keep waiting for May to see what we see. But so far, it sounds pretty good to me.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3791605, member: 211"] From everything I've read so far, I'm mostly in favor of having the static defenses and players rolling to attack for melee or magic. I understand that no single system is going to please every single gamer though. I'm sure WOTC understands this as well, but when you can't please 'em all sometimes you just gotta do what you think is right and what is going to please the most people. I personally would rather have the BBEG be left standing alone after all the mooks fall to the area of effect magic. It makes more sense to me than having him drop while the mooks live. Although like some have said, the BBEG fighter could still have a poorer static Will save than his mook Clerics that are around him, so anything is possible. The other thing to consider is this: its completely the DM's fault if he sets up the encounter so that the PC can target every single mook and the BBEG with one spell! You want to have a few mooks survive to run for reinforcemants? Don't have all of them bunched up in a line or in a 20' x 20' area on the map! Problem solved. Also, from what I've read of the 4E playtesting and encounter design it sounds like its going to be alot easier to throw together a group of different types of monsters since the system is going to be designed to challenge the party with equal numbers of foes instead of one BBEG and maybe some mooks. So you might not have a BBEG with one save and all the mooks with another- you could have a couple gnolls with one save, a couple bugbears with another, a few goblin archers with a 3rd save, and their boss the Ogre with a 4th save. So you would have more variety of who would fall based on their different saves. Last but not least, as others have said, this is all pretty wild speculation on everyones part by taking this one mechanic and trying to plug it in and apply it to how everything else works now. For all we know, the fireball spell (and many others- I'm looking at you, 'save or die' spells!) could be much different than what we now know. Not to mention player abilities that could help those that should be able to dodge more evade some or all of the damage still if they do get hit by the spell. So, like others, I'll keep watching the discussion and keep waiting for May to see what we see. But so far, it sounds pretty good to me. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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