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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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<blockquote data-quote="KarinsDad" data-source="post: 3791974" data-attributes="member: 2011"><p>It's more plausible that the BBEG sometimes takes the brunt of an attack while his minions watch on and are only singed. Not often, but sometimes. It's plausible that anyone on the opposing side could get lucky, not just the BBEG.</p><p></p><p>Ditto for PCs. Not just the Rogue gets lucky, but sometimes the Wizard does.</p><p></p><p>Btw, I never ever noticed in a single thread someone arguing your POV during the 3E days. The reason is that you are attempting to rationalize the rules based on the results of their (in this case new) mechanics. Mechanics do not always model reality well (which is where we as humans gain our perspective of plausibility, even when we are suspending our disbelief).</p><p></p><p></p><p></p><p>Nonsense. The "game is not as memorable" arguments do not fly for either side of the discussion. The game can be just as memorable and fun (and sometimes even more so) when the BBEG gets fried on round one and the minions are standing around going "opps".</p><p></p><p>I know my group would LTAO if that happened and would make fun of the Minions as they ran away.</p><p></p><p>PC: "Hey Mr. Vampire, not so tough without that Lich backing you up, are you? Whose your daddy now?" <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>It makes no sense that once in a blue moon, the Rogue jumps into the path of extra heat by accident? Or that he jumps to safety, but bumps into the Wizard and the Wizard ends up in the safe spot?</p><p></p><p>And in 3E, once a Rogue gets Improved Evasion, your point here becomes moot. If the enemy does 50 points of damage and the Rogue fails the save and the Wizard makes the save, they both take 25 points of damage. So, the game system itself prevents the very thing you are arguing against.</p><p></p><p></p><p>The bottom line in the new system is that the Rogue cannot react to the Fireball at all. The entire model is changed to how well the attacker attacks, not how well the defender reacts. So, your arguments here are moot because the defender no longer reacts.</p><p></p><p>The defender does not react randomly, he reacts the same way every single time with this type of game mechanic.</p><p></p><p>Just like in 3E, the area effect spell attacker attacks the same way every single time with the 3E game mechanic.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3791974, member: 2011"] It's more plausible that the BBEG sometimes takes the brunt of an attack while his minions watch on and are only singed. Not often, but sometimes. It's plausible that anyone on the opposing side could get lucky, not just the BBEG. Ditto for PCs. Not just the Rogue gets lucky, but sometimes the Wizard does. Btw, I never ever noticed in a single thread someone arguing your POV during the 3E days. The reason is that you are attempting to rationalize the rules based on the results of their (in this case new) mechanics. Mechanics do not always model reality well (which is where we as humans gain our perspective of plausibility, even when we are suspending our disbelief). Nonsense. The "game is not as memorable" arguments do not fly for either side of the discussion. The game can be just as memorable and fun (and sometimes even more so) when the BBEG gets fried on round one and the minions are standing around going "opps". I know my group would LTAO if that happened and would make fun of the Minions as they ran away. PC: "Hey Mr. Vampire, not so tough without that Lich backing you up, are you? Whose your daddy now?" :lol: It makes no sense that once in a blue moon, the Rogue jumps into the path of extra heat by accident? Or that he jumps to safety, but bumps into the Wizard and the Wizard ends up in the safe spot? And in 3E, once a Rogue gets Improved Evasion, your point here becomes moot. If the enemy does 50 points of damage and the Rogue fails the save and the Wizard makes the save, they both take 25 points of damage. So, the game system itself prevents the very thing you are arguing against. The bottom line in the new system is that the Rogue cannot react to the Fireball at all. The entire model is changed to how well the attacker attacks, not how well the defender reacts. So, your arguments here are moot because the defender no longer reacts. The defender does not react randomly, he reacts the same way every single time with this type of game mechanic. Just like in 3E, the area effect spell attacker attacks the same way every single time with the 3E game mechanic. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Static Save Defense instead of dynamic saving throws.
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