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<blockquote data-quote="Jackelope King" data-source="post: 3755074" data-attributes="member: 31454"><p>I was very skeptical about it at first (gasping at the mere thought of not being allowed a saving throw). Very, very skeptical. I downright hated the idea. What sort of game was it when you had to just sit there and take what the enemy was dishing out and there was nothing you could do about it? It sounded absurd!</p><p></p><p>But in the end, I really think I like it better. It plays much faster and winds up making more sense once you step back and look at it from the point of view of "attacker rolls everything". I'm happier with it than without it, and it's also much easier to explain to a newbie. "When it's your turn, you get to roll the dice to do something."</p><p></p><p>Of course, there are times when you just want to pull your bacon out of the fire and avoid a bad result. In those instances, I let players spend the equivalent of an action point to roll their defenses, with a result of 1-10 counting as an 11-20. Keeps the fun of crossing your fingers and hoping for a high save and serves to make it more special. A good compromise in the end.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3755074, member: 31454"] I was very skeptical about it at first (gasping at the mere thought of not being allowed a saving throw). Very, very skeptical. I downright hated the idea. What sort of game was it when you had to just sit there and take what the enemy was dishing out and there was nothing you could do about it? It sounded absurd! But in the end, I really think I like it better. It plays much faster and winds up making more sense once you step back and look at it from the point of view of "attacker rolls everything". I'm happier with it than without it, and it's also much easier to explain to a newbie. "When it's your turn, you get to roll the dice to do something." Of course, there are times when you just want to pull your bacon out of the fire and avoid a bad result. In those instances, I let players spend the equivalent of an action point to roll their defenses, with a result of 1-10 counting as an 11-20. Keeps the fun of crossing your fingers and hoping for a high save and serves to make it more special. A good compromise in the end. [/QUOTE]
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