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Static vs. Tailored Encounters
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<blockquote data-quote="Voss" data-source="post: 4041977" data-attributes="member: 57593"><p>Or its the Forgotten Realms, where that seems to be the case on a semi-regular basis. Beware of grey-haired farmers! Odds are, they're retired adventurers.</p><p></p><p></p><p>Anyway, I use both. But there are clearly 'fair warning' signs for anything... excessive. At the same time, if they're really serious about committing suicide, I can accommodate that as well. I've got a legion of skeletons (with leveled commanders) that patrol the main road from the village I intend to start the campaign in to the large city at the other end of the road. Half a dozen people will warn the party about the Legion, and stress they maintain the road, and keep it clear of bandits, marauders and enemies, and that merchant caravans end up tagging along behind out of safety. And when they encounter it, the officers will step forward to talk. </p><p></p><p>If, after merchants, guards, inn-keepers and so on have stressed that the undead are there to protect travelers, and they still charge 100 or so undead, well... there is only so much you can do to protect people from their own stupidity.</p><p></p><p>But yeah, they'll hear about the village of ogres off in that direction, and a dragon or two in far off areas, and what happens to non-humans in Imperial lands, but nothing is going to make them go to those places when they can't handle it. Just like while they might slip into Faerie briefly while chasing bandits, they aren't going to end up in the Abyss.</p></blockquote><p></p>
[QUOTE="Voss, post: 4041977, member: 57593"] Or its the Forgotten Realms, where that seems to be the case on a semi-regular basis. Beware of grey-haired farmers! Odds are, they're retired adventurers. Anyway, I use both. But there are clearly 'fair warning' signs for anything... excessive. At the same time, if they're really serious about committing suicide, I can accommodate that as well. I've got a legion of skeletons (with leveled commanders) that patrol the main road from the village I intend to start the campaign in to the large city at the other end of the road. Half a dozen people will warn the party about the Legion, and stress they maintain the road, and keep it clear of bandits, marauders and enemies, and that merchant caravans end up tagging along behind out of safety. And when they encounter it, the officers will step forward to talk. If, after merchants, guards, inn-keepers and so on have stressed that the undead are there to protect travelers, and they still charge 100 or so undead, well... there is only so much you can do to protect people from their own stupidity. But yeah, they'll hear about the village of ogres off in that direction, and a dragon or two in far off areas, and what happens to non-humans in Imperial lands, but nothing is going to make them go to those places when they can't handle it. Just like while they might slip into Faerie briefly while chasing bandits, they aren't going to end up in the Abyss. [/QUOTE]
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