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General Tabletop Discussion
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Static vs. Tailored Encounters
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4043040" data-attributes="member: 3146"><p>I'm also a bit surprised that more people haven't taken off from Piratecat's viewpoint.</p><p></p><p>I've found that I've been using more and more static encounters in writing modules the longer I've written. (Most of my writing has been for Living Greyhawk). The reason I have done so is that one of the problems I have had with the generally tailored nature of a Living Greyhawk mod is that, even when you are very high level, you rarely get the feeling that your character is powerful. You are in town where the 11th level bishop of Pholtus gives you a mission. You walk past the town gates which are guarded by a squad of first or second level warriors led by a 3rd level fighter. You're on the road and you get jumped by bandits. You're tenth level, so the bandits consist of an 11th level barbarian, a 9th level cleric of Erythnul, a 7th level archer, and two Rogue 4/Fighter 1s. (Total EL 13). You get to the village and no-one has heard of the small gang of bandits who could probably have taken out the entire militia of the first town looted it, and burned it to the ground as long as the bishop was away on business. (And since the bishop is an old man with a con penalty from age, they might even have a chance if the bishop was there). Since you are tenth level, every random thug is higher level because he has to be tough enough to challenge you. When you hit 15th level, your wizard is on a par with the weaker members of the circle of eight and while not Lord Robilar, your fighter might expect to be numbered among the best swordsmen in any nation you happen to visit. Random thugs should not be a challenge any more, but you won't actually feel that unless you actually encounter random thugs who do not provide a challenge every now and then.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4043040, member: 3146"] I'm also a bit surprised that more people haven't taken off from Piratecat's viewpoint. I've found that I've been using more and more static encounters in writing modules the longer I've written. (Most of my writing has been for Living Greyhawk). The reason I have done so is that one of the problems I have had with the generally tailored nature of a Living Greyhawk mod is that, even when you are very high level, you rarely get the feeling that your character is powerful. You are in town where the 11th level bishop of Pholtus gives you a mission. You walk past the town gates which are guarded by a squad of first or second level warriors led by a 3rd level fighter. You're on the road and you get jumped by bandits. You're tenth level, so the bandits consist of an 11th level barbarian, a 9th level cleric of Erythnul, a 7th level archer, and two Rogue 4/Fighter 1s. (Total EL 13). You get to the village and no-one has heard of the small gang of bandits who could probably have taken out the entire militia of the first town looted it, and burned it to the ground as long as the bishop was away on business. (And since the bishop is an old man with a con penalty from age, they might even have a chance if the bishop was there). Since you are tenth level, every random thug is higher level because he has to be tough enough to challenge you. When you hit 15th level, your wizard is on a par with the weaker members of the circle of eight and while not Lord Robilar, your fighter might expect to be numbered among the best swordsmen in any nation you happen to visit. Random thugs should not be a challenge any more, but you won't actually feel that unless you actually encounter random thugs who do not provide a challenge every now and then. [/QUOTE]
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