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*Dungeons & Dragons
Stating Dragonlance's Dragon Overlords
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7273529" data-attributes="member: 6845520"><p>Sounds like you are probably doing something similar to myself. Price of Courage, perhaps?;P</p><p></p><p>Personally, I wouldn't have had the game go to epic levels, but instead have the fight take place around the 15th level mark, so an Ancient Red Dragon reskinned to whichever color overlord you need would have worked. Dragonlance as a world kind of feels on the whole a lower powered world, in that most of the important NPC'S are maybe 15th or so at best, though as I can understand the fun of running a higher powered game, I have a few suggestions.</p><p></p><p>The quick and easy option would be to reskinned tiamat with only one head. Another option, and a more setting lore friendly option would be to increase their difficulty through not just buffing the dragon, but also their minions and other factors. The Skull Totem is an element of the Overlords that should not be ignored. For starters, it buffs them, and makes them larger in size. Play off this. Maybe they have Tiamat's stats while their totem exists AND casting like a full caster normally. Make the destruction of the totem a potential weakness for the party to exploit (the totem is also capable of defending itself). If you are running Price of Courage, in the section where it talks about the final encounter ' stat block, the Dragon has enhanced himself not just with a totem, but also runic engravings on his scales. You could consider giving him buffs or abilities thst play off this. Why would an incredibly powerful dragon allow himself to be weak to fire or frost damage, for example? Maybe he's got contingency runes in place? Hell, give the DRAGON epic bokns in the form of runes. The overlords were ALL intelligent and powerful casters in the books. Likewise, they should have minions. They could create dragonspawn, or vassals (look at the half dragon monster for a good example) by granting them scales. Give the players a morale quandary by having an allied NPC become corrupted by him (they could force those with their scales on them to do their bidding against their will). Make this individual guard their very totem!</p><p></p><p>Basically go all out if he is your final boss. Make the fight unfair, and give the players options to weaken him (i.e. casting dispelled Magix on the runes, destroying the totem, finding another dragon as an ally, etc.).</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7273529, member: 6845520"] Sounds like you are probably doing something similar to myself. Price of Courage, perhaps?;P Personally, I wouldn't have had the game go to epic levels, but instead have the fight take place around the 15th level mark, so an Ancient Red Dragon reskinned to whichever color overlord you need would have worked. Dragonlance as a world kind of feels on the whole a lower powered world, in that most of the important NPC'S are maybe 15th or so at best, though as I can understand the fun of running a higher powered game, I have a few suggestions. The quick and easy option would be to reskinned tiamat with only one head. Another option, and a more setting lore friendly option would be to increase their difficulty through not just buffing the dragon, but also their minions and other factors. The Skull Totem is an element of the Overlords that should not be ignored. For starters, it buffs them, and makes them larger in size. Play off this. Maybe they have Tiamat's stats while their totem exists AND casting like a full caster normally. Make the destruction of the totem a potential weakness for the party to exploit (the totem is also capable of defending itself). If you are running Price of Courage, in the section where it talks about the final encounter ' stat block, the Dragon has enhanced himself not just with a totem, but also runic engravings on his scales. You could consider giving him buffs or abilities thst play off this. Why would an incredibly powerful dragon allow himself to be weak to fire or frost damage, for example? Maybe he's got contingency runes in place? Hell, give the DRAGON epic bokns in the form of runes. The overlords were ALL intelligent and powerful casters in the books. Likewise, they should have minions. They could create dragonspawn, or vassals (look at the half dragon monster for a good example) by granting them scales. Give the players a morale quandary by having an allied NPC become corrupted by him (they could force those with their scales on them to do their bidding against their will). Make this individual guard their very totem! Basically go all out if he is your final boss. Make the fight unfair, and give the players options to weaken him (i.e. casting dispelled Magix on the runes, destroying the totem, finding another dragon as an ally, etc.). [/QUOTE]
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Stating Dragonlance's Dragon Overlords
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