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Station Squatting (Player Railroading)
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<blockquote data-quote="Campbell" data-source="post: 4588194" data-attributes="member: 16586"><p>I think a basic issue with a lot of these player conflicts in RPGs is that people take drastic measures to avoid reminding themselves that they are playing a game. Instead of stepping out and saying "Wait a minute. I wanted to run an action-adventure focused game." and then working out how to move on a DM sinks the PCs' barge. Instead of saying "I'd like to focus on trading" a player ignores their DM's prepared material and keeps trying to trade even as fresh new violence pops up everywhere they go. Issues don't get resolved. Instead, you're left with people using their assigned in-game influence to shape the game in a manner conducive to their agendas when if they actually spoke they might be able to come up with a valid compromise or determine that their tastes differ too much to play together.</p></blockquote><p></p>
[QUOTE="Campbell, post: 4588194, member: 16586"] I think a basic issue with a lot of these player conflicts in RPGs is that people take drastic measures to avoid reminding themselves that they are playing a game. Instead of stepping out and saying "Wait a minute. I wanted to run an action-adventure focused game." and then working out how to move on a DM sinks the PCs' barge. Instead of saying "I'd like to focus on trading" a player ignores their DM's prepared material and keeps trying to trade even as fresh new violence pops up everywhere they go. Issues don't get resolved. Instead, you're left with people using their assigned in-game influence to shape the game in a manner conducive to their agendas when if they actually spoke they might be able to come up with a valid compromise or determine that their tastes differ too much to play together. [/QUOTE]
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