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Station Squatting (Player Railroading)
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<blockquote data-quote="Desdichado" data-source="post: 4590180" data-attributes="member: 2205"><p>I wouldn't recommend it either, but I certainly wouldn't ever say that it was "bad form." If they wanted to do it and the GM though it sounded fun, then hey; more power to them.</p><p></p><p>There's a lot of things that happen routinely in D&D that would never happen in Lord of the Rings, so I don't find that argument compelling. Nor do I find your comparison of D&D and LotR compelling either, for that matter; I think the similarities are much more superficial rather than substantial.</p><p></p><p>But that's neither here nor there, really.</p><p></p><p>It's not a new concept at all; it's merely a new label. I suppose a handful of players genuinely don't want to go adventure ever, and for whatever reason simply don't respond to hooks because they're rather spend the time simulating shopping or whatever for session after session after session. My experience is that few players are like this; at most, some "serious roleplayers" will want to do this for a limited amount of time as a kind of character method acting, but once it's done, it's done and they're willing to move on to the next thing that comes up. This is a small minority of players, in my experience.</p><p></p><p>If you're consistently getting this kind of response, you either have a group of players who are so atypical that you better forget about running a "standard" game for them, or you better evaluate your own GMing. To me, honestly, they sound like symptoms of one of a few GMing problems: 1) the hooks aren't very interesting and the players just don't care about whatever it is you're trying to get them to care about, 2) the hooks aren't very clear and the PCs don't know what it is they need to do, or 3) they're rebelling against railroady tendencies by deliberately ignoring hooks regardless of how interesting or clear they are.</p><p></p><p>I mean; don't get me wrong, I think your label is kinda clever and I don't mind it from that standpoint. I just don't think it's really all that common of a problem, and generally if it is, it's a symptom of a GM problem, not actually a player problem.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4590180, member: 2205"] I wouldn't recommend it either, but I certainly wouldn't ever say that it was "bad form." If they wanted to do it and the GM though it sounded fun, then hey; more power to them. There's a lot of things that happen routinely in D&D that would never happen in Lord of the Rings, so I don't find that argument compelling. Nor do I find your comparison of D&D and LotR compelling either, for that matter; I think the similarities are much more superficial rather than substantial. But that's neither here nor there, really. It's not a new concept at all; it's merely a new label. I suppose a handful of players genuinely don't want to go adventure ever, and for whatever reason simply don't respond to hooks because they're rather spend the time simulating shopping or whatever for session after session after session. My experience is that few players are like this; at most, some "serious roleplayers" will want to do this for a limited amount of time as a kind of character method acting, but once it's done, it's done and they're willing to move on to the next thing that comes up. This is a small minority of players, in my experience. If you're consistently getting this kind of response, you either have a group of players who are so atypical that you better forget about running a "standard" game for them, or you better evaluate your own GMing. To me, honestly, they sound like symptoms of one of a few GMing problems: 1) the hooks aren't very interesting and the players just don't care about whatever it is you're trying to get them to care about, 2) the hooks aren't very clear and the PCs don't know what it is they need to do, or 3) they're rebelling against railroady tendencies by deliberately ignoring hooks regardless of how interesting or clear they are. I mean; don't get me wrong, I think your label is kinda clever and I don't mind it from that standpoint. I just don't think it's really all that common of a problem, and generally if it is, it's a symptom of a GM problem, not actually a player problem. [/QUOTE]
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