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<blockquote data-quote="Desdichado" data-source="post: 4598588" data-attributes="member: 2205"><p>1) Because all of your examples can be interpreted more than one way, and fairly, meaning that your "simple" definition isn't as simple as you make it out to be, and 2) who said D&D is about adventuring? I agree that most games are, but there's nothing inherent in the game that forces it to be about adventure, 3) rather than coming up with cute labels for this and complaining about it on the internet, isn't it relatively easy as the DM to come up with <strong>better</strong> hooks that they can't ignore? So they don't care about a cult assassinating the city's leaders---then have the cult set out to poison the cities food supplies. Now they're more invested in the story.</p><p></p><p>This is where I continue to have issues; every single plot hook you've thrown out, with the implication that "goshdarnit; why won't my stupid players follow this hook?" kinda have me shrugging and saying to myself; "I dunno; it's not necessarily so unreasonable that the players not care about that hook, is it? If they don't, then come up with one that they do care about rather than continuing to ram that one down their throat."</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4598588, member: 2205"] 1) Because all of your examples can be interpreted more than one way, and fairly, meaning that your "simple" definition isn't as simple as you make it out to be, and 2) who said D&D is about adventuring? I agree that most games are, but there's nothing inherent in the game that forces it to be about adventure, 3) rather than coming up with cute labels for this and complaining about it on the internet, isn't it relatively easy as the DM to come up with [B]better[/B] hooks that they can't ignore? So they don't care about a cult assassinating the city's leaders---then have the cult set out to poison the cities food supplies. Now they're more invested in the story. This is where I continue to have issues; every single plot hook you've thrown out, with the implication that "goshdarnit; why won't my stupid players follow this hook?" kinda have me shrugging and saying to myself; "I dunno; it's not necessarily so unreasonable that the players not care about that hook, is it? If they don't, then come up with one that they do care about rather than continuing to ram that one down their throat." [/QUOTE]
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