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Station Squatting (Player Railroading)
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<blockquote data-quote="Krensky" data-source="post: 4601280" data-attributes="member: 30936"><p>The game would have been ruined when the players decided to be jerks by ignoring the plot of the main quest. The plot that they received the blurb of when they joined the game. I communicate my desires to my players externally of the play of the game. I make my expectations, requirements, and theory of play clear up front. I also make clear that while my games are narrative, often loaded with genre conventions, with plenty of side quests and distractions, the world exists independently of the players. If they sit still, bad things tend to happen because my villains don't sit around waiting for them to show up and generally have access to a five-year old.</p><p></p><p>So, again, if my players had decided to start a bakery and make that the focus of their gaming in my last campaign, which was clearly stated on the outset to involve a evil overlord trying to conquer the world, they will find it destroyed when the town gets sacked. If that didn't get them off the pot to go hunt down those responsible, I'll recommend that we play Agripola so the can get their baking on and stop wasting each other's time.</p><p></p><p>Also, to expound, I would not say, "Eight months later Villageburg is sacked and you bakery burns to the ground and a dragon pisses on the ashes." Rather I'd fast-forward to the first really noticeable and hard to ignore signs of the invading army, give the PCs some extra cash, and let them go from there.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4601280, member: 30936"] The game would have been ruined when the players decided to be jerks by ignoring the plot of the main quest. The plot that they received the blurb of when they joined the game. I communicate my desires to my players externally of the play of the game. I make my expectations, requirements, and theory of play clear up front. I also make clear that while my games are narrative, often loaded with genre conventions, with plenty of side quests and distractions, the world exists independently of the players. If they sit still, bad things tend to happen because my villains don't sit around waiting for them to show up and generally have access to a five-year old. So, again, if my players had decided to start a bakery and make that the focus of their gaming in my last campaign, which was clearly stated on the outset to involve a evil overlord trying to conquer the world, they will find it destroyed when the town gets sacked. If that didn't get them off the pot to go hunt down those responsible, I'll recommend that we play Agripola so the can get their baking on and stop wasting each other's time. Also, to expound, I would not say, "Eight months later Villageburg is sacked and you bakery burns to the ground and a dragon pisses on the ashes." Rather I'd fast-forward to the first really noticeable and hard to ignore signs of the invading army, give the PCs some extra cash, and let them go from there. [/QUOTE]
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