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Station Squatting (Player Railroading)
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<blockquote data-quote="Campbell" data-source="post: 4601471" data-attributes="member: 16586"><p>Krensky,</p><p></p><p>My entire point was that I think the situation with players wanting to open the bakery is better handled out of game than in game. When you attempt to handle it in game generally no one ends up being happy. The players in this situation are apparently unwilling to play ball*, and no amount of burning bakeries down will make them want to play ball*. At this point, it's best to explain that you don't want to run the type of game they want to play. They can either play ball*, part amicably, or you can do something else.</p><p></p><p>Consider the following situation.</p><p></p><p><strong>Situation :</strong> You have a rules lawyer who keeps slowing down the pace of your game in a way that detracts from the narrative emphasis of your games. Is it better to keep trying to slap him down with rulings until he quits being a rules lawyer or explain to him how he's messing the game up for you and the rest of the players?</p><p></p><p>I happen to think the passive agressive approach leads to far more wasted time and bad feelings. I really don't like to waste time.</p><p></p><p>* At least make an attempt to play the sort of game you want to run. Comprimises will of course occur.</p><p></p><p>Green Adam,</p><p></p><p>In your example I don't see any indication of your preferences. I also run games for my players' enjoyment as well as mine. I'm just not willing to treat DMing as unpaid service. If a player wants to go off in their own direction I'm fine with that as long as they are willing to do so in a way that's entertaining to me and their fellow players. </p><p></p><p>Jebus mang. I can't believe I have to defend the right not to spend 8+ hours a week bored off my keister.</p></blockquote><p></p>
[QUOTE="Campbell, post: 4601471, member: 16586"] Krensky, My entire point was that I think the situation with players wanting to open the bakery is better handled out of game than in game. When you attempt to handle it in game generally no one ends up being happy. The players in this situation are apparently unwilling to play ball*, and no amount of burning bakeries down will make them want to play ball*. At this point, it's best to explain that you don't want to run the type of game they want to play. They can either play ball*, part amicably, or you can do something else. Consider the following situation. [B]Situation :[/B] You have a rules lawyer who keeps slowing down the pace of your game in a way that detracts from the narrative emphasis of your games. Is it better to keep trying to slap him down with rulings until he quits being a rules lawyer or explain to him how he's messing the game up for you and the rest of the players? I happen to think the passive agressive approach leads to far more wasted time and bad feelings. I really don't like to waste time. * At least make an attempt to play the sort of game you want to run. Comprimises will of course occur. Green Adam, In your example I don't see any indication of your preferences. I also run games for my players' enjoyment as well as mine. I'm just not willing to treat DMing as unpaid service. If a player wants to go off in their own direction I'm fine with that as long as they are willing to do so in a way that's entertaining to me and their fellow players. Jebus mang. I can't believe I have to defend the right not to spend 8+ hours a week bored off my keister. [/QUOTE]
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