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Station Squatting (Player Railroading)
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<blockquote data-quote="The Green Adam" data-source="post: 4601541" data-attributes="member: 50821"><p>Now then...</p><p> </p><p>Not all my campaigns are completely Sandbox oriented. I love running Star Trek and certainly the plots and conflicts are fairly well structured - Starfleet assigned mission, PC vessel investigates, action and intrigue ensue!</p><p> </p><p>Even here however, I also the players a good deal of freedom to investigate how they wish (within the confines of the universe of course) and always entertain proactive ideas from the players. One PC engineer thought of a way to increase Shield Capacity on the team's vessel using an used idea that fit Trek canon quite well. The Captain approved the project and it helped me generate at least three good subplots and utilize a host of new NPCs. That didn't come from me, it came from a player. It didn't direct from the plot or activities of the crew normally, though it did end up taking one whole session to finalize (at which point players not directly involved went off to do their own character building things).</p><p> </p><p>When it comes to Krensky's questions of 'how does that relate to the primary conflict of the campaign or the characters?' and 'how do they relate to the primary plot and conflicts of the campaign?' I'm not certain I can answer them. Everybody needs a break now and then. How does that time you went to a gaming convention or saw a movie with your significant other or what you did today relate to the primary goals and conflicts of your life? Sometimes PCs just do stuff they like to do. Don't worry, the galaxy will be in danger of destruction again tomorrow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4601541, member: 50821"] Now then... Not all my campaigns are completely Sandbox oriented. I love running Star Trek and certainly the plots and conflicts are fairly well structured - Starfleet assigned mission, PC vessel investigates, action and intrigue ensue! Even here however, I also the players a good deal of freedom to investigate how they wish (within the confines of the universe of course) and always entertain proactive ideas from the players. One PC engineer thought of a way to increase Shield Capacity on the team's vessel using an used idea that fit Trek canon quite well. The Captain approved the project and it helped me generate at least three good subplots and utilize a host of new NPCs. That didn't come from me, it came from a player. It didn't direct from the plot or activities of the crew normally, though it did end up taking one whole session to finalize (at which point players not directly involved went off to do their own character building things). When it comes to Krensky's questions of 'how does that relate to the primary conflict of the campaign or the characters?' and 'how do they relate to the primary plot and conflicts of the campaign?' I'm not certain I can answer them. Everybody needs a break now and then. How does that time you went to a gaming convention or saw a movie with your significant other or what you did today relate to the primary goals and conflicts of your life? Sometimes PCs just do stuff they like to do. Don't worry, the galaxy will be in danger of destruction again tomorrow. ;) AD [/QUOTE]
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