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Statistic Generation Methods
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<blockquote data-quote="Kichwas" data-source="post: 1117825" data-attributes="member: 891"><p>28 point buy.</p><p></p><p>The CR and DC systems are built on the assumption of standard array as the average (balance point - 15 14 13 12 10 8). That adds to 25 points, making such the ideal amount to give if you want CRs and DCs to have the meaning and impact they were intended for.</p><p></p><p>I desire close to that, but wanted a little wiggle room. By adding three points I give them just a tiny bit of space and it seems to work wonders towards getting variety in the final stat values players choose.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1117825, member: 891"] 28 point buy. The CR and DC systems are built on the assumption of standard array as the average (balance point - 15 14 13 12 10 8). That adds to 25 points, making such the ideal amount to give if you want CRs and DCs to have the meaning and impact they were intended for. I desire close to that, but wanted a little wiggle room. By adding three points I give them just a tiny bit of space and it seems to work wonders towards getting variety in the final stat values players choose. [/QUOTE]
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