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<blockquote data-quote="zarquin" data-source="post: 3420345" data-attributes="member: 50386"><p>I've been doing alot of thinking about stats and what having one additional point in a stat means from a game effects standpoint.</p><p>So let us begin by seeing what someone with a 100 in a given stat can do, and what the stat does at this level.</p><p></p><p>Str 100: </p><p>Gives a +50 to strength based attack and damage rolls</p><p>Gives a +50 to strength based skills</p><p>Multiplies base damage by 8 (so instead of doing 1d6, they now do 8d6 as a medium unarmed fighter, or maybe 16d10 with a sufficient weapon from 2d10)</p><p>Can lift as a max heavy load: 13107 tonnes., as a medium bidpedal creature</p><p></p><p>Dex 100:</p><p>Gives +50 to AC assuming that armor has a max dex modifier of +50 or higher</p><p>Gives +50 to dex based attack rolls</p><p>Gives +50 to dex based skills</p><p>Gives +50 to initiative</p><p></p><p>Con 100:</p><p>Gives +50 to Con based skills</p><p>Gives +50 Hp per HitDice</p><p></p><p>Int,Wis,Cha 100:</p><p>Gives +50 to respective based skills</p><p>Gives the caster bonus spells per day of up to 45th lvl</p><p>Note: a 44th lvl maximized, 19-times empowered fireball does 46,080 damage</p><p></p><p>What it means for a stat to be 2 point higher:</p><p>All abilities will give a +1 to all respective skills, and +1 to attribute checks</p><p>Str:</p><p>Can lift ~132% of what you could previously lift</p><p>Damage increases to ~105% of previous base physical damage</p><p>+1 to damage and attack rolls using strength</p><p></p><p>Dex:</p><p>+1 AC, Initiative, and dex based attack rolls</p><p></p><p>Con:</p><p>+1 HP per HD</p><p></p><p>Int,Wis,Cha:</p><p>Get a bonus spell of the level above what you previously got a bonus spell of.</p><p>Note: a spell 1 level higher does about 119% of the damage of the previous level. (based of a doubling in damage every 4 spell levels)</p><p></p><p>Looking at this says that damage scales VASTLY faster than hp and AC, and that Con and Dex might be slightly underpowered. Since I can't look at Ascention to see how it's handled, this might not apply, dunno. So possibly an increase in dex should also increase movement speed of something of the sort? Instead of a flat +1 per HD per 2 points of Con, say that every 30 points of con doubles your HP or something like that?</p></blockquote><p></p>
[QUOTE="zarquin, post: 3420345, member: 50386"] I've been doing alot of thinking about stats and what having one additional point in a stat means from a game effects standpoint. So let us begin by seeing what someone with a 100 in a given stat can do, and what the stat does at this level. Str 100: Gives a +50 to strength based attack and damage rolls Gives a +50 to strength based skills Multiplies base damage by 8 (so instead of doing 1d6, they now do 8d6 as a medium unarmed fighter, or maybe 16d10 with a sufficient weapon from 2d10) Can lift as a max heavy load: 13107 tonnes., as a medium bidpedal creature Dex 100: Gives +50 to AC assuming that armor has a max dex modifier of +50 or higher Gives +50 to dex based attack rolls Gives +50 to dex based skills Gives +50 to initiative Con 100: Gives +50 to Con based skills Gives +50 Hp per HitDice Int,Wis,Cha 100: Gives +50 to respective based skills Gives the caster bonus spells per day of up to 45th lvl Note: a 44th lvl maximized, 19-times empowered fireball does 46,080 damage What it means for a stat to be 2 point higher: All abilities will give a +1 to all respective skills, and +1 to attribute checks Str: Can lift ~132% of what you could previously lift Damage increases to ~105% of previous base physical damage +1 to damage and attack rolls using strength Dex: +1 AC, Initiative, and dex based attack rolls Con: +1 HP per HD Int,Wis,Cha: Get a bonus spell of the level above what you previously got a bonus spell of. Note: a spell 1 level higher does about 119% of the damage of the previous level. (based of a doubling in damage every 4 spell levels) Looking at this says that damage scales VASTLY faster than hp and AC, and that Con and Dex might be slightly underpowered. Since I can't look at Ascention to see how it's handled, this might not apply, dunno. So possibly an increase in dex should also increase movement speed of something of the sort? Instead of a flat +1 per HD per 2 points of Con, say that every 30 points of con doubles your HP or something like that? [/QUOTE]
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