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<blockquote data-quote="Upper_Krust" data-source="post: 3421388" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As I have stated before the relationship between Attack vs. AC and Damage vs. HP inverts when you go from Low to Epic levels.</p><p></p><p>At Low levels you hit less often, but damage is a much higher percentage of your opponent's total hit points.</p><p></p><p>Whereas at epic levels you hit often, but each individual attack is perhaps a fraction of your opponent's total hit points.</p><p></p><p>However, the ever increasing epic gulf keeps widening. So unless you do something to rein it in, combat is going to take longer and longer to resolve.</p><p></p><p>As we discussed recently, it sounds epic for combat between deities to last for hours or even days, weeks or longer. But only an idiot is going to actually want to have that as a mechanical feature of their game.</p><p></p><p>Personally I think the sweetspot for combat duration is about 4-6 rounds. Naturally their will be some anomalies, like huge battles between armies, but those won't be the norm.</p><p></p><p>My way of reining this in, is to introduce VSC's. Which, for the most part I think work very well...up to a certain point at any rate. Which could be described as the point where fools rush in and wise men fear to tread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3421388, member: 326"] Hey all! :) As I have stated before the relationship between Attack vs. AC and Damage vs. HP inverts when you go from Low to Epic levels. At Low levels you hit less often, but damage is a much higher percentage of your opponent's total hit points. Whereas at epic levels you hit often, but each individual attack is perhaps a fraction of your opponent's total hit points. However, the ever increasing epic gulf keeps widening. So unless you do something to rein it in, combat is going to take longer and longer to resolve. As we discussed recently, it sounds epic for combat between deities to last for hours or even days, weeks or longer. But only an idiot is going to actually want to have that as a mechanical feature of their game. Personally I think the sweetspot for combat duration is about 4-6 rounds. Naturally their will be some anomalies, like huge battles between armies, but those won't be the norm. My way of reining this in, is to introduce VSC's. Which, for the most part I think work very well...up to a certain point at any rate. Which could be described as the point where fools rush in and wise men fear to tread. ;) [/QUOTE]
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